well in the pokemon games when you use surf you hop onto a pokemon and can move around the water like that. you could take one of your water type starmon and make it an entirely separate unit with the fly mover and with the trainer as a model addition riding on its back. then just lower its height so part of it is in the water. then you could have the trainer use a morph ability to change into it every time you use surf and are near water.
It's up to Maity or their team for Ice Tackle but I was thinking of burn. I think when we touch anything that's extremely cold enough it might be felt as a burn. It's also less op than an immobilising freeze.
dry ice is a very good example of being burned from touching something very cold. you could make the freeze less op by reducing the chance of being frozen or even just changing it from frozen to, say, lower speed stat.
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@TheAlmaity: Go
well in the pokemon games when you use surf you hop onto a pokemon and can move around the water like that. you could take one of your water type starmon and make it an entirely separate unit with the fly mover and with the trainer as a model addition riding on its back. then just lower its height so part of it is in the water. then you could have the trainer use a morph ability to change into it every time you use surf and are near water.
Seismic Rupture seems a little overpowered, maybe reduce the number of turns it takes to take effect, but give it a chance to miss?
laughed a bit thinking about being hit with a block of ice and then spontaneously combusting.
dry ice is a very good example of being burned from touching something very cold. you could make the freeze less op by reducing the chance of being frozen or even just changing it from frozen to, say, lower speed stat.