In that case, everything is actually modular. This is something I went over with Maity; I wouldn't have minded using different models and such for tall grass (think LOS blockers), but he wanted to retain the look of the original Pokémon games.
Looks good. Personally I don't see the reason to have the grass modular, I would either have it all modular or not at all, but i guess it's personal taste. How many types of zones to you plan? (Forest, city etc.) I'm thinking about textures, one way to get more textures to work with is to use alot of terran tarmac, installation roof and flattened space platform towers to spice up cityscapes and other manmade areas, then you might only need one or even no textures at all for those areas.
Yes, everything is WoL doodads: tops of space platform towers for tables, scaled new folsom misc for glasses and plates and city props for the chairs.
What about a Radagast-esque character? Living in solitude and doesn't use much technology, instead excelling at herbalism for treating his starmon and he could be a starmon pacifist communicating well with starmon. The trainer could be given a quest to fetch herbs or plants for instance, you meet a plant-starmon and fight it but before you beat it the hermit will arrive and get it to calm down. Reward would be herbs that buff or heal your starmon.
There is this challenge in pokémon which i forgot its name but the two main rules are perma-death (Releasing your pokémon if they faint) and that you have to capture the first pokémon you encounter in a region. So having something like that built in would be cool.
I want to take my giant dragon out in some grass and just incinerate larvy and other small bug starmon, i'm having none of that fainting crap from weak wild starmons.
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That was what i meant, yes.
Good to know.
Found out when i tried to spice up installation roofs, might provide example later.
@Mozared: Go
Looks good. Personally I don't see the reason to have the grass modular, I would either have it all modular or not at all, but i guess it's personal taste. How many types of zones to you plan? (Forest, city etc.) I'm thinking about textures, one way to get more textures to work with is to use alot of terran tarmac, installation roof and flattened space platform towers to spice up cityscapes and other manmade areas, then you might only need one or even no textures at all for those areas.
@TheAlmaity: Go
Yes, everything is WoL doodads: tops of space platform towers for tables, scaled new folsom misc for glasses and plates and city props for the chairs.
What about a Radagast-esque character? Living in solitude and doesn't use much technology, instead excelling at herbalism for treating his starmon and he could be a starmon pacifist communicating well with starmon. The trainer could be given a quest to fetch herbs or plants for instance, you meet a plant-starmon and fight it but before you beat it the hermit will arrive and get it to calm down. Reward would be herbs that buff or heal your starmon.
@Mozared: Go
Maybe something along the lines of this for the counters in the star centers?
There is this challenge in pokémon which i forgot its name but the two main rules are perma-death (Releasing your pokémon if they faint) and that you have to capture the first pokémon you encounter in a region. So having something like that built in would be cool.
@TheAlmaity: Go
Mors -> Mortem -> Mortessus (Latin ish) for the lich evolotion?
I want to take my giant dragon out in some grass and just incinerate larvy and other small bug starmon, i'm having none of that fainting crap from weak wild starmons.