I don't often update these threads, but I'll give a shot at fixing that.
NEW CONTENT
- Heirarch hero added! Based on Artanis from the StarCraft 2 LotV campaign!
Note that this hero is only available on EU as the US version is locked for the Rock the Cabinet contest.
As X Hero Siege and Hero Line Wars are intimately linked, this hero is also available in X Hero Siege.
When I'm happy with it, I will be releasing my abilities pack publically. If you're coming back here from the future (oOOoOoOooOoo spooky), here is the XML to add Artanis. Simply set to XML view, and paste this into any tab (it will sort itself automatically);
Fixed the hotkey conflicts on all heroes. Fixed Doom failing to proc if the target is killed by Dark Ritual or Death Pact. I've buffed Entangling Roots a bit but you're right in that Cenarius really takes the crown at the extreme end-game where he has amazing items. I'm okay with heroes like this. Still, with Engangling Roots being stronger, it should let him score more kills!
Yeah I quickly learnt that exponential skills are just not a thing that can happen. They're practically unbalanceable, either worthless at level 1 and only gaining balance at high level, or decent at level 1 and obscene later. There are a few cases, like stuns increasing in duration and damage with each level, and auras increasing in both effect and radius.
Wanted to release today but the servers are down so it looks like it's tomorrow.
Yeah I was never a fan of stats. Here's an example of an item;
This would basically be "+30 Strength", give or take a few stat points.
I'd like to do a talent system someday but that would be too time-consuming. I also think that the talent systems come with their own set of problems too, where, like HotS, you end up with one, maybe two viable talent builds making the whole thing a total waste of time.
Right now there's a stat called Ability Power which increases the strength of abilities by a %. +10% ability power makes your abilities deal or heal 10% more. Summons gain +10% life and damage.
Leveling an ability usually increases it's output by 33%. The old problem of "I need to pick 1-2 abilities and use those only" is still there but I'm hoping that the abilities are distinct enough to make that an interesting choice.
This is more Hero Line Wars than my other maps, yeah. I am a big fan of "weak" heroes in general though, but that won't apply here.
It does plug into the same mod file as Hero Line Wars but that mod is very modular and it wouldn't take me long to mix the heroes up. The mod is basically just parts that I assemble for each map. I'm tempted to mix in a few StarCraft heroes this time around because I just played the prologue and some of the new units look so good!
The concept of Warships, Tya's Zerg Defense and Lordaeron Strike are all 100% me! Sadly original concepts take months to develop instead of days, and have a chance of just outright failing so I'm pretty limited in how often I can get something original to fully work.
If you're familiar with my past projects then you'll probably know the style I use when designing content. Some love it, some hate it, but either way more arcade maps can't be bad, right?
I'll be dropping the tome system in favor of a more robust item system. I may add tomes in future but they're not planned for release. There'll be 25 heroes, about a dozen items that can be upgraded and all the gameplay that made this a wc3 classic.
Having a lot of fun making this. Brings back so many memories! Hoping to release on Monday unless something explodes.
v1.6
NEW CONTENT - Stukov, Infested Admiral!
CHANGES - Background is now randomly generated for variety.
Note this patch is EU only since I can't update US due to contest rules.
Patch 1.5
NEW CONTENT - Swann, Chief Engineer of the Hyperion!
CHANGES - Artanis no longer uses energy.
BUGS - All known bugs fixed. If you find any you'd like to see fixed, please message me.
Note this patch is EU only since I can't update US due to contest rules.
I don't often update these threads, but I'll give a shot at fixing that.
NEW CONTENT
- Heirarch hero added! Based on Artanis from the StarCraft 2 LotV campaign!
Note that this hero is only available on EU as the US version is locked for the Rock the Cabinet contest.
As X Hero Siege and Hero Line Wars are intimately linked, this hero is also available in X Hero Siege.
When I'm happy with it, I will be releasing my abilities pack publically. If you're coming back here from the future (oOOoOoOooOoo spooky), here is the XML to add Artanis. Simply set to XML view, and paste this into any tab (it will sort itself automatically);
Heya!
Fixed the hotkey conflicts on all heroes. Fixed Doom failing to proc if the target is killed by Dark Ritual or Death Pact. I've buffed Entangling Roots a bit but you're right in that Cenarius really takes the crown at the extreme end-game where he has amazing items. I'm okay with heroes like this. Still, with Engangling Roots being stronger, it should let him score more kills!
Oops! Should be fixed now.
Map is released! Shouldn't be too hard to find for now.
Yeah I quickly learnt that exponential skills are just not a thing that can happen. They're practically unbalanceable, either worthless at level 1 and only gaining balance at high level, or decent at level 1 and obscene later. There are a few cases, like stuns increasing in duration and damage with each level, and auras increasing in both effect and radius.
Wanted to release today but the servers are down so it looks like it's tomorrow.
Yeah I was never a fan of stats. Here's an example of an item;
This would basically be "+30 Strength", give or take a few stat points.
I'd like to do a talent system someday but that would be too time-consuming. I also think that the talent systems come with their own set of problems too, where, like HotS, you end up with one, maybe two viable talent builds making the whole thing a total waste of time.
Right now there's a stat called Ability Power which increases the strength of abilities by a %. +10% ability power makes your abilities deal or heal 10% more. Summons gain +10% life and damage.
Leveling an ability usually increases it's output by 33%. The old problem of "I need to pick 1-2 abilities and use those only" is still there but I'm hoping that the abilities are distinct enough to make that an interesting choice.
Just balance left to do. Wanted to get it completed today but the triggering took longer than I thought!
I have a mod with hero parts and I just put them together as needed! Otherwise, yeah, it's way too time-consuming to make heroes on demand.
I think that's one of the bile launcher projectile models.
Yeah, just checked, it's Assets\Effects\Zerg\BileLauncherMissile\BileLauncherMissile.m3
This is more Hero Line Wars than my other maps, yeah. I am a big fan of "weak" heroes in general though, but that won't apply here.
It does plug into the same mod file as Hero Line Wars but that mod is very modular and it wouldn't take me long to mix the heroes up. The mod is basically just parts that I assemble for each map. I'm tempted to mix in a few StarCraft heroes this time around because I just played the prologue and some of the new units look so good!
The concept of Warships, Tya's Zerg Defense and Lordaeron Strike are all 100% me! Sadly original concepts take months to develop instead of days, and have a chance of just outright failing so I'm pretty limited in how often I can get something original to fully work.
I've got a free weekend so I thought I'd put together this wc3 classic.
Friday: Terraining. 100% done.
Saturday: Triggering. 90% done.
Sunday: Data work.
Imgur album: http://imgur.com/a/kdXWS
You can find my previous work here; http://desertstrike.freeforums.org/tya-s-maps-t103.html
If you're familiar with my past projects then you'll probably know the style I use when designing content. Some love it, some hate it, but either way more arcade maps can't be bad, right?
I'll be dropping the tome system in favor of a more robust item system. I may add tomes in future but they're not planned for release. There'll be 25 heroes, about a dozen items that can be upgraded and all the gameplay that made this a wc3 classic.
Having a lot of fun making this. Brings back so many memories! Hoping to release on Monday unless something explodes.