I'm starting to think all the winning maps will be single player and/or showcased on the floor in offline mode:
1. The sheer number of submissions will probably necessitate that they be judged exclusively in single player, or else they will have to publish every single one themselves. Even if they're sitting on special LAN-enabled clients that'd be a hell of a lot of man hours to test the myriad 6+ player maps.
2. Obviously Blizzard wants to showcase what the editor can really do (usually meaning unique games with alternate input methods) and they don't want to call attention to the key press latency!
The only question I want fielded in no uncertain terms, as said earlier:
Are maps that are privately published for the sole purpose of multiplayer testing disqualified (with or without multiple people testing it), technically or otherwise?
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@RileyStarcraft: Go
I'm starting to think all the winning maps will be single player and/or showcased on the floor in offline mode:
1. The sheer number of submissions will probably necessitate that they be judged exclusively in single player, or else they will have to publish every single one themselves. Even if they're sitting on special LAN-enabled clients that'd be a hell of a lot of man hours to test the myriad 6+ player maps.
2. Obviously Blizzard wants to showcase what the editor can really do (usually meaning unique games with alternate input methods) and they don't want to call attention to the key press latency!
@Sixen: Go
The only question I want fielded in no uncertain terms, as said earlier:
Are maps that are privately published for the sole purpose of multiplayer testing disqualified (with or without multiple people testing it), technically or otherwise?