I just tried this the other day and I thought it was pretty well done. There were some issues that I ran into, however. I played a warrior so many of these problems might be exclusive to that class. Also, I played it last week so I'm not sure if these issues have been resolved.
First is the warrior's jump ability. I was able to jump through rocks and travel to a place where I wasn't supposed to go. Not that there was much to see there (yet) but still...
Second, I found an exploitable glitch with spellcasting which allowed me to cast certain spells more than once at a time. Most notably affected by this were the warrior's jump and shockwave spells.
Any time I dropped an item it appeared as a blank sphere. Item units need models.
I think that's all as far as bugs that I ran into. Now some suggestions:
Streamline the items. When you find a new item and it's better, it should automatically replace inferior gear in your equipped items. A shop to buy/sell items would also be great. An option to automatically pass/need/greed items, levels of items, classes of items, etc. would be nice.
A lot of the text is difficult to read because it doesn't have a background. It could also use some voice acting to make it more immersive. In-game cutscenes would be cool too, though I'm not sure how this would affect a multiplayer game. Maybe make it optional?
I just tried this the other day and I thought it was pretty well done. There were some issues that I ran into, however. I played a warrior so many of these problems might be exclusive to that class. Also, I played it last week so I'm not sure if these issues have been resolved.
First is the warrior's jump ability. I was able to jump through rocks and travel to a place where I wasn't supposed to go. Not that there was much to see there (yet) but still...
Second, I found an exploitable glitch with spellcasting which allowed me to cast certain spells more than once at a time. Most notably affected by this were the warrior's jump and shockwave spells.
Any time I dropped an item it appeared as a blank sphere. Item units need models.
I think that's all as far as bugs that I ran into. Now some suggestions:
Streamline the items. When you find a new item and it's better, it should automatically replace inferior gear in your equipped items. A shop to buy/sell items would also be great. An option to automatically pass/need/greed items, levels of items, classes of items, etc. would be nice.
A lot of the text is difficult to read because it doesn't have a background. It could also use some voice acting to make it more immersive. In-game cutscenes would be cool too, though I'm not sure how this would affect a multiplayer game. Maybe make it optional?
Otherwise, nice job. It's shaping up nicely.