I did like your minimap how it was circular, but I didn't like the black background around it :( I did like some parts of your map, I just forgot which lol. I'll play it again and see.
I played this with them as well. I found the game really fun. Even with 2 players, the game is a bit boring. It felt really fact paced and fun with 4 players. Here is my criticism on the following different aspects, and these are just my personal opinions.
Items: I felt you had a good depth of items. However, all of that depth is taken away by poor UI handling. I can't tell the difference from green/blue/purple items unless I hovered over them to see when they are being rolled. This is pretty annoying as they all share very common icons. Also, you should have it so that the items that are being rolled on can be stacked on top of each other, instead of waiting for one roll to expire, as not everyone will need/greed/pass all the time. (Perhaps reposition the rolling to the right of the screen)
Targeting: The targeting was... pretty bad for the most part. It kept unselecting my current target and selecting some dead no health target. This is especially annoying since I was playing a mage type of character.
Combat: You can cast two times before cooldown hits if you're fast enough... Doesn't work with casters, but it does with like the Warrior, for example. Also, the mouse cursors are very hard to see. Which makes learning how to use an ability.... difficult.
Mobs: There was a big ultralisk boss I was fighting, and I could just kite it back and forth through an NPC and let him do all the work for me... Also, the mobs get pretty insanely difficult for a single player or even two players at a fast rate.
And like I mentioned earlier, the cancelling of abilities is pretty annoying as it brings up the type of leaderboard selection screen sometimes.
Just played the map with the param/value stuff. The combat and the overall combat UI needs some work. I can barely see some things, and cancelling a spell is pretty annoying, as it sometimes brings up a weird dialog.
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Project Rise of Nigma
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@JakeCake26: Go
I did like your minimap how it was circular, but I didn't like the black background around it :( I did like some parts of your map, I just forgot which lol. I'll play it again and see.
@JakeCake26: Go
I played this with them as well. I found the game really fun. Even with 2 players, the game is a bit boring. It felt really fact paced and fun with 4 players. Here is my criticism on the following different aspects, and these are just my personal opinions.
And like I mentioned earlier, the cancelling of abilities is pretty annoying as it brings up the type of leaderboard selection screen sometimes.
EDIT: It was me who mentioned it
@LinkD: Go
Just played the map with the param/value stuff. The combat and the overall combat UI needs some work. I can barely see some things, and cancelling a spell is pretty annoying, as it sometimes brings up a weird dialog.