Looking great. I am more impressed though that you actually are using fog correctly! So many people who are making FPS stuff do not understand how to use it to limit draw distance. Good Job!
Edit:
For example in the second video, have you thought about drawing the range of different abilities using range actors(Like a sensor tower)?
@Huesy: Go
Looking great. I am more impressed though that you actually are using fog correctly! So many people who are making FPS stuff do not understand how to use it to limit draw distance. Good Job!
Edit: For example in the second video, have you thought about drawing the range of different abilities using range actors(Like a sensor tower)?