And the fact that the FFXIII project had to be renamed kinda shows how exaggerated people are with laws and stuff...
Being attacked by such companies for "holding a IP" is very low, as they also GAIN NOTHING, out of it.
What do they get out of suing the hell out of a group of guys who's making a game for free?
1 tactic marketing and law departments can get everyone, is when they make EVERYONE think in a specific mind set, and this will make everyone easier to target. See where the government and imperialism in this world is leading to?
When Apple sues something, they make sure they get something in return, but they do have other options like C&D letters (scare tactics from the department, as the higher ups have NO IDEA that such things exist so they let other people do the work for them, heck all they do is make decision, and they usually don't get a chance to think if it's a tiny tiny non-significant project, they'll either nod their head or refuse it, simple as that).
Note that there are certain individuals (small world, who knows?) that would do whatever it takes, to eliminate the possibility of mods/maps/etc, mainly because they think it's in their companies interest (and like a dog wagging their tails, if they think they do good, they get treats, aka money).
Figure out how a company works, THEN complain on this forum, okay?
If your going to go along with the fallout universe, you can probably CREATE your own models that looks similar yet not alike to them.
There's nothing wrong if you created a entirely new area with new weapons, storyline, and characters, for example.
Just make sure it occurs in a "fictional" kind of situation where the real story doesn't parallel into it, keep it far away from the main/real story of it.
As for weapons and naming, you can probably still use terms for the guns and such, otherwise it wouldn't be as "fallout" as it would seem. Just don't mess too much with the models of the gun, this IS a RTS so you'll be unlikely to make them that interesting anyways (compared to unit models)...
So the main point:
- Getting unit models and "armors/clothing" to work... Maybe making a generic humanoid model (because it's generic and abstract, Bethesda can't sue you for making a "humanoid" model), and them texturing them. You can texture a generic clothing blue to represent a vault suit btw, no need to get all fancy.
- Weapons would only consist of names so modeling and texturing work is left out, to make it easier to manage (this is a rpg so you don't need to worry about looks right?).
- You can take game elements and functionality out of fallout, as it makes fallout a fallout game. Removing them because the creators/company says so is stupid because it wouldn't be a fallout rpg without that rpg element. VATS and turn based elements HAVE to stay in because without it, it'll be boring.
Short term: So long as you don't take physical data from them, they don't care. It's just with "some" games that they do, like Chronotrigger and Final Fantasy for example, where their fame and reputation is quite huge, in the market and in history.
Even if you attempted to make a profit from it, you'd fail because people would've done something to "pirate" your maps... o.O
So you lose the potential to make a profit AND have lawsuit coming at your arse.
So GG and better keep that map/mod "price" free otherwise people will complain, and this'll attract more attention from the entire market, thus increasing risk of being sued...
And the fact that the FFXIII project had to be renamed kinda shows how exaggerated people are with laws and stuff...
Being attacked by such companies for "holding a IP" is very low, as they also GAIN NOTHING, out of it.
What do they get out of suing the hell out of a group of guys who's making a game for free?
1 tactic marketing and law departments can get everyone, is when they make EVERYONE think in a specific mind set, and this will make everyone easier to target. See where the government and imperialism in this world is leading to?
When Apple sues something, they make sure they get something in return, but they do have other options like C&D letters (scare tactics from the department, as the higher ups have NO IDEA that such things exist so they let other people do the work for them, heck all they do is make decision, and they usually don't get a chance to think if it's a tiny tiny non-significant project, they'll either nod their head or refuse it, simple as that).
Note that there are certain individuals (small world, who knows?) that would do whatever it takes, to eliminate the possibility of mods/maps/etc, mainly because they think it's in their companies interest (and like a dog wagging their tails, if they think they do good, they get treats, aka money).
Figure out how a company works, THEN complain on this forum, okay?
If your going to go along with the fallout universe, you can probably CREATE your own models that looks similar yet not alike to them.
There's nothing wrong if you created a entirely new area with new weapons, storyline, and characters, for example.
Just make sure it occurs in a "fictional" kind of situation where the real story doesn't parallel into it, keep it far away from the main/real story of it.
As for weapons and naming, you can probably still use terms for the guns and such, otherwise it wouldn't be as "fallout" as it would seem. Just don't mess too much with the models of the gun, this IS a RTS so you'll be unlikely to make them that interesting anyways (compared to unit models)...
So the main point:
- Getting unit models and "armors/clothing" to work... Maybe making a generic humanoid model (because it's generic and abstract, Bethesda can't sue you for making a "humanoid" model), and them texturing them. You can texture a generic clothing blue to represent a vault suit btw, no need to get all fancy.
- Weapons would only consist of names so modeling and texturing work is left out, to make it easier to manage (this is a rpg so you don't need to worry about looks right?).
- You can take game elements and functionality out of fallout, as it makes fallout a fallout game. Removing them because the creators/company says so is stupid because it wouldn't be a fallout rpg without that rpg element. VATS and turn based elements HAVE to stay in because without it, it'll be boring.
Short term: So long as you don't take physical data from them, they don't care. It's just with "some" games that they do, like Chronotrigger and Final Fantasy for example, where their fame and reputation is quite huge, in the market and in history.
Even if you attempted to make a profit from it, you'd fail because people would've done something to "pirate" your maps... o.O
So you lose the potential to make a profit AND have lawsuit coming at your arse.
So GG and better keep that map/mod "price" free otherwise people will complain, and this'll attract more attention from the entire market, thus increasing risk of being sued...
Mods used names from real games, and you don't see ALL of them being wiped from existence? Mods are modification of games too but count as real games.