Hey :) didnt notice the thread earlier. The system seemed pretty cool when you let me test it :)
Ideas:
A sort of "<" shape for a conical attack (Only works if point of < is at hero), which should probably not interfere with the 2 current shapes.
Also, you could add hotkeys for spells, but instead of the hotkeys actually using the spells, they swap out your 2 main spells. Lets say you have a force-field hotkey, using it turns your line spell into forcefields instead of damage. So after you block all enemies you just hit another hotkey for lazors again. That way you can have heroes have multiple spells while still using a minimal amount of shapes.
You could use another shape for sort of "defensive" spells, like an 8/infinity sign centered on the hero maybe. A triangle would probably be better, but I think shape tolerance could get a bad triangle confused with a bad circle and vice versa.
Can't wait to see what you do with this, if you indeed do something ;)
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@Mozared: Go
Oh, how did I not notice there was another video? Looks awesome man :)
Hey :) didnt notice the thread earlier. The system seemed pretty cool when you let me test it :)
Ideas:
A sort of "<" shape for a conical attack (Only works if point of < is at hero), which should probably not interfere with the 2 current shapes.
Also, you could add hotkeys for spells, but instead of the hotkeys actually using the spells, they swap out your 2 main spells. Lets say you have a force-field hotkey, using it turns your line spell into forcefields instead of damage. So after you block all enemies you just hit another hotkey for lazors again. That way you can have heroes have multiple spells while still using a minimal amount of shapes.
You could use another shape for sort of "defensive" spells, like an 8/infinity sign centered on the hero maybe. A triangle would probably be better, but I think shape tolerance could get a bad triangle confused with a bad circle and vice versa.
Can't wait to see what you do with this, if you indeed do something ;)