I really like how certain types of terrain have different effects on land units.
To respond to your question about the artistic quality of the video, I'd say that it leaves much room for improvement.
You should use a different font which is more space-like. Also, white text doesn't look good over a white background (i.e. the snow terrain).
Either move the text down into the subtitle area or show the text on a black background, between clips of game footage (silent film style). You don't want the text obscuring the action of your game, since that is the main focus.
You should try to use cinematic cameras that rotate/pan around to make your game seem more epic. Take advantage of the fact that sc2 is 3d.
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I really like how certain types of terrain have different effects on land units.
To respond to your question about the artistic quality of the video, I'd say that it leaves much room for improvement.
You should use a different font which is more space-like. Also, white text doesn't look good over a white background (i.e. the snow terrain).
Either move the text down into the subtitle area or show the text on a black background, between clips of game footage (silent film style). You don't want the text obscuring the action of your game, since that is the main focus.
You should try to use cinematic cameras that rotate/pan around to make your game seem more epic. Take advantage of the fact that sc2 is 3d.