Yea, might be a bit too serious. Im really a point whore so when i see
something flashing every time i kill something i feel very rewarded. It
also help gameplay and funfactor, let alone replayability.
But another thing is also about if it should be IR (black / white) style
or color
The IR vs Color.... i think a mix would be good..... possibly on color'd mission its a different type of gunner? Like an open canopyd drop ship or someething....
A mix wouldnt be bad but the grey scale all the time would get kinda boring.... I wanna see some fire trails and blood splatter....
I would play this game like it was the tetris of SC2 gore... and i like my gore in color
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what ever makes it more fun.... points are good. but dont make them too falsh..... I like the leveling up gun system you showed in the first video long ago..
I like the feel of the game . Id have to say shoot for fun.
possibly "stage" selection after youve completed the game ... and multi player
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@malu05: Go
Wish malu05 was still around. He did some awesome stuff.
Did this orbital gunner game of his ever get released?
@Hookah604: Go
Vs mode on a game like this would have to ... score based.... accuracy / kills = score IMO since it appears that the levels would be time based....
The IR vs Color.... i think a mix would be good..... possibly on color'd mission its a different type of gunner? Like an open canopyd drop ship or someething....
A mix wouldnt be bad but the grey scale all the time would get kinda boring.... I wanna see some fire trails and blood splatter....
I would play this game like it was the tetris of SC2 gore... and i like my gore in color
@malu05: Go
new version seems too serious....
Like I seriously thought I was gonna see Iraqi civilians getting pop'd off.
@malu05: Go
what ever makes it more fun.... points are good. but dont make them too falsh..... I like the leveling up gun system you showed in the first video long ago..
I like the feel of the game . Id have to say shoot for fun.
possibly "stage" selection after youve completed the game ... and multi player
@malu05: Go
good to see your continueing this project.... it looks like a good use of the sc2 engine and fun