I call it the Stranded Clock, because its based off the map im working called Stranded For Days and uses a similar UI (aka the clock)
Anyways, Its pretty simple, uses the a day night system to dynamically reflect the "time" in the environment via lighting. Its just a map to look pretty and simple
Also bonus: only uses 1 trigger and 4 variables =D
Edit: you can see my clock in action in the firts minute or so of my latest tutorial that basically explains how i did this map
Here is my Entry:
I call it the Stranded Clock, because its based off the map im working called Stranded For Days and uses a similar UI (aka the clock)
Anyways, Its pretty simple, uses the a day night system to dynamically reflect the "time" in the environment via lighting. Its just a map to look pretty and simple
Also bonus: only uses 1 trigger and 4 variables =D
Edit: you can see my clock in action in the firts minute or so of my latest tutorial that basically explains how i did this map