What I was trying to get across, and clearly failed at, is that this is not the right place for a heated debate from your side. But I might just be insensible to your ways of complimenting.
It has nothing to do with convincing, its about facts. I would be the first to say that SC2 is the perfect platform for a TPS/FPS mod, if it were true. Unfortunately, it isnt. And I love TPS/FPS in SC2. But if you want 100% precision and total responsiveness, then SC2 is the wrong platform for you to mod. Thats simply how it is.
I don't think anyone would say that SC2 is the right platform for a shooter. And I, too, am often wondering why something hasn't been done in source/cry/unity when I see a shooter in SC2. However, this is not really the point here. I, at least, expect nobody to stop playing CS or Unreal to play this map instead and I would presume Bounty would not either. It is an impressive entry in this contest, which is not mainly but also supposed to be a demonstration of the capabilities of the editor and, from the video, it seems to work well enough. I would not be surprised to see quite a few players playing a round or two between their other matches.
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Oh, one more thing, upload it to EU, please!
What I was trying to get across, and clearly failed at, is that this is not the right place for a heated debate from your side. But I might just be insensible to your ways of complimenting.
I don't think anyone would say that SC2 is the right platform for a shooter. And I, too, am often wondering why something hasn't been done in source/cry/unity when I see a shooter in SC2. However, this is not really the point here. I, at least, expect nobody to stop playing CS or Unreal to play this map instead and I would presume Bounty would not either. It is an impressive entry in this contest, which is not mainly but also supposed to be a demonstration of the capabilities of the editor and, from the video, it seems to work well enough. I would not be surprised to see quite a few players playing a round or two between their other matches.