I want to mention with regards to Eternal's point on simplicity. That's important. Death Haven which is now on page 1 on both EU and US (questionable for how long) was an idea that came to me RIGHT away after playing HL2: Episode 2 (bug defense part). I powered through the map in less than 2 weeks and since then have CONSTANTLY revised it to right now where it's at a very good place.
Meanwhile my RPG has been in progress since july. Data work took up most of the time but I never had a clear mindset with it. Always just muddled with where to take it. I may even be scrapping it in favor of something with a clearer design. SO, keep it simple and keep it clear. You will probably waste time on maps that fizzle out, but that's fine. Blizzard does the same (remember starcraft ghost?).
I want to mention with regards to Eternal's point on simplicity. That's important. Death Haven which is now on page 1 on both EU and US (questionable for how long) was an idea that came to me RIGHT away after playing HL2: Episode 2 (bug defense part). I powered through the map in less than 2 weeks and since then have CONSTANTLY revised it to right now where it's at a very good place.
Meanwhile my RPG has been in progress since july. Data work took up most of the time but I never had a clear mindset with it. Always just muddled with where to take it. I may even be scrapping it in favor of something with a clearer design. SO, keep it simple and keep it clear. You will probably waste time on maps that fizzle out, but that's fine. Blizzard does the same (remember starcraft ghost?).