Quote from dra6o0n:
Resident Evil was originally hard not because the enemy is tough, but because they are also slow and you had to deal with cramped up cameras.
I'd say it way because you'd eventually end up with no ammo :P
Quote from dra6o0n:
Zerglings shouldn't just run at you, when better AI comes out, have them circle and do hit runs.
That's not such a bad idea, actually. I'll see what I can do with the AI.. atm there isn't any^^
Quote from Hegemuffin:
that you add a run button for 1.5 or 2* movespeed (people would still use walk in approaching ambushes etc.), and also that you put in some sort of subtle tracer that shows the marine's facing (it's a little hard to tell where he's going to shoot based on his default stand animation).
Press Shift while walking and you'll run :)
I'm aware of the arkward aiming. I'm playing with the idea to add a slight auto aim (just like in Resident Evil :P).
Anyways, would it be possible for me to work with you on the big project you we're talking about? I'd love to work with someone else on this.
The "big project" consists of nothing more than a working title at the moment. A friend and me are currently brainstorming and we'll probably not start until SCII is out. I don't think you'd want to wait for that long ^^
Quote from Lonami:
Awesome map is awesome, S3erius.
Quote from TECGhost:
How the hell did you get lights to work like that?
Badass map dude, looking forward to it!
You can open the map, press CRTL+Shift+F10 and check out the Mar Sara Night Test lighting environment. That's what I modified.
Quote from vjeux:
You just won a news :)
I really appreciate this - but you have mis-written my name :P (Happens to a lot of people)
Anyway, thanks everyone for the good reception. I am working on Beta II as we speak.
I'm planning to create a couple of smaller maps before moving to the big deal, so this is my first attempt:
Resident Overmind
You play as a Terran Marine shortly after a Zerg invasion.
Game controls and design are taken from the old Resident Evil titles, so everyone who played that should quickly learn the controls.
I suggest reading through the description of in-game controls as it might be a little complicated at first.
This release mainly consists of the finished game-engine, but there is not much actual game-play. Even if you don't know what to do you won't need more than 6-10 minutes.
Took me a while, but Beta II is now out.
The Project Page has been updated.
PS: With Patch 11 there SHOULD be no problems with localization. If there are, please leave a comment and I'll fix it asap.
I'm planning to create a couple of smaller maps before moving to the big deal, so this is my first attempt:
Resident Overmind
You play as a Terran Marine shortly after a Zerg invasion. Game controls and design are taken from the old Resident Evil titles, so everyone who played that should quickly learn the controls.
Project Link
I suggest reading through the description of in-game controls as it might be a little complicated at first. This release mainly consists of the finished game-engine, but there is not much actual game-play. Even if you don't know what to do you won't need more than 6-10 minutes.
I have used Gohla's guide to prevent localization errors so the map *should* work fine for US, GB and DE (German) versions of Starcraft II.
Hope you have fun with it :) (I certainly do)