@Sandman366: Go
Actually, you lose lives. So that's 40 lives out of 100 lost, if you assume that the carriers themselves die before being able to produce more =/
I think broodlings are easier to die hence they're not that much of a problem.
Might be a good idea to take a look at the different roles those 3 units play (Mothership, Kerrigan & Odin) then tweak them accordingly. Since the Mothership has a cloaking field, it should be more support-based, hence it'd be wise to lower its attack so that its major role is just to protect other units from getting destroyed first.
Good point, since no one would bother changing the modes in public games anyway.
Btw : It might've just been my imagination but I think in the HLW game last night, I noticed something odd. Interceptors (from the carriers) that were attacking enemy heroes at the middle of the circle were warped away and counted as 1 life each. (Meaning that 5 carriers = 40 interceptors = 40 lives gone). Not really an issue I suppose, and wouldn't be worth the while to fix.
I could upload the replay if you want but basically I whipped out the trusty calculator and also found that the first line gave the best income, to which I mashed the QWERT (I think it was 5 in a line) buttons constantly to quickly deplete all the resources that I gained. Quite awhile later I switched to the 2nd tier building, sending the QWERT monsters as well. At the end game when I switched to 3rd tier, I only spammed the QWERT ones for awhile before realising motherships are the way to go ( also realising that I couldn't spend my money fast enough either ).
Rather than increasing the overall income, changing the income interval is also a viable option ( Or just make the units cost more to send whilst maintaining the same income ). Anyway, the other room you were in had a much longer battle & so I could very well be an outlier
edit : I jabbed in a constant sending of first line units with 8% interest over a 30 minute period (Excluding the fact that it is impossible to use up all the resources before the next income later on), the income will be a whopping 440k, with 7% at a sad 173k. This means I had basically been sending an average of around 7.1-7.2% interest units
The income rate will really have to be tinkered around with quite a lot before getting reasonable results. I've only went for HLW during the EU night. At the beginning I was still getting used to everything and only started spamming units near mid game. By the end game of 30 mins, I had about 190k income which was rather fun to spam on my keyboard.
Helmet : Since your vision is enhanced, it would either be - increased vision range/higher accuracy(or dmg)/dodge attacks
Weapon enhancer : More dmg/atk speed/more damage against specific types of units(Say a sword does more dmg to light while an axe more to armoured)
Armor enhancer : Reduce damage by percentage or absolute/returns damage to opponent/slows you down/giant red cape to make enemies miss more
Movement enhancer - I'm lost on this one. Flying boots? Dash boots?
Accessories can do anything that seems fit (eg. make yourself shiny :P)
An entirely pink hero here I come.
@Sandman366: Go Actually, you lose lives. So that's 40 lives out of 100 lost, if you assume that the carriers themselves die before being able to produce more =/
I think broodlings are easier to die hence they're not that much of a problem.
@Kueken531: Go
Might be a good idea to take a look at the different roles those 3 units play (Mothership, Kerrigan & Odin) then tweak them accordingly. Since the Mothership has a cloaking field, it should be more support-based, hence it'd be wise to lower its attack so that its major role is just to protect other units from getting destroyed first.
Good point, since no one would bother changing the modes in public games anyway.
Btw : It might've just been my imagination but I think in the HLW game last night, I noticed something odd. Interceptors (from the carriers) that were attacking enemy heroes at the middle of the circle were warped away and counted as 1 life each. (Meaning that 5 carriers = 40 interceptors = 40 lives gone). Not really an issue I suppose, and wouldn't be worth the while to fix.
I'd say remove observers. Most people would want to play instead of watch ( Except in map night :P )
I could upload the replay if you want but basically I whipped out the trusty calculator and also found that the first line gave the best income, to which I mashed the QWERT (I think it was 5 in a line) buttons constantly to quickly deplete all the resources that I gained. Quite awhile later I switched to the 2nd tier building, sending the QWERT monsters as well. At the end game when I switched to 3rd tier, I only spammed the QWERT ones for awhile before realising motherships are the way to go ( also realising that I couldn't spend my money fast enough either ).
Rather than increasing the overall income, changing the income interval is also a viable option ( Or just make the units cost more to send whilst maintaining the same income ). Anyway, the other room you were in had a much longer battle & so I could very well be an outlier
edit : I jabbed in a constant sending of first line units with 8% interest over a 30 minute period (Excluding the fact that it is impossible to use up all the resources before the next income later on), the income will be a whopping 440k, with 7% at a sad 173k. This means I had basically been sending an average of around 7.1-7.2% interest units
The income rate will really have to be tinkered around with quite a lot before getting reasonable results. I've only went for HLW during the EU night. At the beginning I was still getting used to everything and only started spamming units near mid game. By the end game of 30 mins, I had about 190k income which was rather fun to spam on my keyboard.
It's slowly gaining popularity on the EU so hopefully it'll be more than 1v1 soon =p
Helmet : Since your vision is enhanced, it would either be - increased vision range/higher accuracy(or dmg)/dodge attacks
Weapon enhancer : More dmg/atk speed/more damage against specific types of units(Say a sword does more dmg to light while an axe more to armoured)
Armor enhancer : Reduce damage by percentage or absolute/returns damage to opponent/slows you down/giant red cape to make enemies miss more
Movement enhancer - I'm lost on this one. Flying boots? Dash boots?
Accessories can do anything that seems fit (eg. make yourself shiny :P)