Persistent stats can be implemented if you use 'bank' to save a bitfield with sufficiently advanced encryption.
Not to discourage you from attempting this project, but an exact clone of Dota may be a waste of a good editor. This is a new engine with many revolutionary possibilities (easy WASD controls, powerful ability creator, ...). Why not use these opportunities to create an even better game?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Persistent stats can be implemented if you use 'bank' to save a bitfield with sufficiently advanced encryption.
Not to discourage you from attempting this project, but an exact clone of Dota may be a waste of a good editor. This is a new engine with many revolutionary possibilities (easy WASD controls, powerful ability creator, ...). Why not use these opportunities to create an even better game?