First of all i would like to say that this have been a awesome contest with alot of different submissions and tones of great ideas, and i have allready picked my favorite one to vote for.
So.. about Origins.
When i first started out this project i had really no idea where i was going, but as the visuals came along it was obvious to me that this game had to be my tribute to thatgamecompany for thoes mind blowing games they have created.
I was thrilled to see that thatgamecompany acturally featured my map on their homepage:
http://thatgamecompany.com/news/
And its with regret that due to time constraints i am unable to finish this map, not only for the deadline of this contest but most likely for quite some time.
So, as much as i would love to finish this project on my own i really hope that someone will take it up and finish what i have started.
Sadly im also unable to finish my grapichs library for now so i have cut out all the stuff i used in this map so you can see how i added things like filmgrain, vingetting and a super fluid underwater style camera (ready to copy/paste directly into your maps).
About the release.
This is release 3, its pretty stripped and does only contain 6 levels.
You only use 3 keys
A: Left
D: Right
Space: Sprint
The goal is to eat as much as you can and then eat the egg to get to the next level.
!!This map use extensive shading and should be played with a grapichs card with pixelshader 3.0+!!
Wow there's a lot of submissions already.
Anyways... Gentlemen, I present to you:
Bumper Cars
Details:
- The objective is to bump other players out of the ring
- Up to 4 Player
- Replaces Empty Player Slots w/ Computer AI
- Three Different Bumper Cars: Terran, Protoss, and Zerg
- Game Mechanics are Based on Real Physics Velocity Formulas.
- 3 Minute Rounds
- Power Ups Spawn Every 15 Seconds.
- Power Up Examples: Speed Boost, Phase Shift, Bumper Missiles, and Landmines
- Controls: WASD and Spacebar
Oh no! Ugly hordes of Aliens have suddenly come out of nowhere ready to trudge across your turf and reduce your Home Base to smithereens. Collect Solar Energy to power up an army of friendly Guys and keep those pesky aliens off your turf.
Video coming up in a few minutes.
Unfortunately, this was the time I had for this submission. There are a few bugs that will occasionally occur but it should be playable. I'd like to emphasize that I tried straying away from using the Trigger Editor as much as possible: In fact, it is only used for the UI, initialization, spawning units and Victory/Defeat. The rest, such as the sounds and unit behaviours have been done using the Data Editor.
So, download the map and ENJOY!
Love it..
A bit too hard in the beginning and a bit to easy towards the end.
I guess you have to tweak the economics.
Love it..
Quite simple yet much room for advancements.
You could record all actions for a lap into a array and then play it back as a "ghost car" for the best lap.
First of all i would like to say that this have been a awesome contest with alot of different submissions and tones of great ideas, and i have allready picked my favorite one to vote for.
So.. about Origins. When i first started out this project i had really no idea where i was going, but as the visuals came along it was obvious to me that this game had to be my tribute to thatgamecompany for thoes mind blowing games they have created. I was thrilled to see that thatgamecompany acturally featured my map on their homepage: http://thatgamecompany.com/news/
And its with regret that due to time constraints i am unable to finish this map, not only for the deadline of this contest but most likely for quite some time. So, as much as i would love to finish this project on my own i really hope that someone will take it up and finish what i have started.
Sadly im also unable to finish my grapichs library for now so i have cut out all the stuff i used in this map so you can see how i added things like filmgrain, vingetting and a super fluid underwater style camera (ready to copy/paste directly into your maps).
About the release.
!!This map use extensive shading and should be played with a grapichs card with pixelshader 3.0+!!
Running out of ideas =( Guess its not as interesting as I thought it would be...
(note the sound is a bit behind... fraps was fu..ing up)
Classic!
Love it.. A bit too hard in the beginning and a bit to easy towards the end. I guess you have to tweak the economics.
@fatal510: Go
Remember to localize.
There we go..
(not done yet so no file at this time)
Grrrr , that front page post made me join this competition.
64x64 : check
Terrain : check
Mini : hmmm.. kinda check...
Ill upload a progress video in later.
Love it.. Quite simple yet much room for advancements. You could record all actions for a lap into a array and then play it back as a "ghost car" for the best lap.