Switch to build view when selecting the SCV and switch to normal view when selecting the tank. This enables an easy switch between the modes, without having to use the abilities on the units (just press f1 wherever you are and you are in build mode at your SCV, press F2 and you are in fight mode at your hero)
Its counter-intuitive when you are used to select your hero with f2 and cannot do that in build mode, because you need to use the switch ability on the SCV first.
Add a projectile to the attack of the planetary fortress. It has a huge range and I saw marines and marauders burn in flames for no obvious reason, because the fortress was not on my screen. Confused me a little.
The unit waves form kinda huge pushes right from the beginning. Maybe, this is intended, but they kicked half of those lasers around the fortress within like 5 minutes with almost no assistance from me.
When you are dead, you have no access to your build view. Maybe this is intended, I do not like it. #1 would fix this in a nice way, though.
Friendly fire is possible (even for some abilities, for example the seeker volley), at least for units. If this is possible for allied heroes as well, I suggest disabling it.
The waves kill you extremely fast, even with a tier 3 vehicle and some armor upgrades a medium sized push could one-shot me.
make the ability to switch to the builder transient, it bugs me that it interrupts for example warp drive casts.
I did not find anything that uses energy, but still the tanks got it?
€ ah, barracks seem to cost energy. Ghosts and Marauders cost minerals, but no energy, Everything correct with this?
my Marauder spawn building seems to produce ghosts? There is a marauder icon on autocast and a marauder in the queue, but 2 ghosts are spawned.
Your infantry runs straight in the enemy main base (€ actually
to the front 2 refineries and stay there, if no enemy is nearby) and gets terribly obliberated by the normal waves of units, even after some upgrades.
Minor Stuff:
The respawn bar you have selected when dying and the hp of your portrait filling up do not match, the portrait is at about 3/4 hp but you already revive
Some weapons launch at strange points (for example the cannon turret projectile seems to launch at some random point in front of you)
its called "Artillery", not "Artillary" ;)
Build at your hero has no tooltip yet
Note that everything here is tested without an enemy or ai and represents only my own, subjective point of view ;)
I like the idea of a factory; you build it in your tank and you can activate it, at a production cost of some minerals per second it constantly produces the consumables.
Hold on, hold on! I haven't been following this map lately (we tried other maps too) but there is a new version of this map out or what? What's the progress in a nutshell? Also, since today's update, I'm unable to upgrade bought items any more... whenever I L-click them, it looks like the cursor "grabs" the item instead of upgrading it. Known error? Or is it just me? Thanks! Keep it up. This is my favorite gametype.
This is a problem with the inventory system, which bugs me since beta. I ALWAYS grab the item, I am too stupid to not move my mouse when clicking, it seems.
There was no recent change to it, though, maybe you simply did not notice it first.
Just playing it, will edit some things in.
Suggestions:
Its counter-intuitive when you are used to select your hero with f2 and cannot do that in build mode, because you need to use the switch ability on the SCV first.
€ ah, barracks seem to cost energy. Ghosts and Marauders cost minerals, but no energy, Everything correct with this?
to the front 2 refineries and stay there, if no enemy is nearby) and gets terribly obliberated by the normal waves of units, even after some upgrades.
Minor Stuff:
Note that everything here is tested without an enemy or ai and represents only my own, subjective point of view ;)
I like the idea of a factory; you build it in your tank and you can activate it, at a production cost of some minerals per second it constantly produces the consumables.
You could convert it to .dds, never had a problem with it.
This is a problem with the inventory system, which bugs me since beta. I ALWAYS grab the item, I am too stupid to not move my mouse when clicking, it seems.
There was no recent change to it, though, maybe you simply did not notice it first.