Oh! I must have been running the 64 bit version of CS5. I read your directions, and they seemed quite clear. I'll try again tomorrow. If it still doesn't work, I'll say something.
Awesome! I'll PM you some details about the website.
I think it's nice that people like yourself volunteer to make assets for people's games. I wish more people would give credit to creators. It's a great way to say thank you.
My map's called Koprulu Mercs. Here's a link to the project page. It's a mutiplayer cooperative game inspired by Warcraft 3 and "The Mercenaries" mode in the Resident Evil series. Each player controls one hero and races around the map looking for hourglasses to extend time and enemies to kill.
The Brown Pincers are for the Blade Guardian's weapon. The Blade Guardian is one of the Befouler's summons (the Befouler is one of the 8 starting heroes). The Blade Guardian is a Brutalisk that's a bit smaller than an Ultralisk. He's kind of like the Befouler's golem (if you played Diablo 2). He protects the relatively weak Befouler.
The Napalm Burninator icon's for the Warbot's Napalm Burninators ability and weapon. For his ultimate ability, Rory Swann can summon the Warbot. The Warbot can equip 3 different weapons. One of them is the Napalm Burninators.
The Concussive Grenades icon is for Rory's weapon, which is a Quad K12 "Punisher" Grenade Launcher.
If you're interested, I'm actually looking to recruit a Terrainer/Level Designer to design the first level, a Video Editor to create trailers and a web designer to create a website or website assets.
It's great! I prefer it uncolored because it appears very small in my map due to my heroes having a level bar. It does look a bit weird... maybe it's 'cause the shadows don't make sense now that it's been flipped. But it's better than what I had before. Thanks a bunch, jaxter. I'll credit you on this too. Plus, I liked the brown pincers a lot. Yes, I did just embed images in the text. I don't know how to do previews either. I think onisagi knows, though.
Hi guys. I'd like to request a modification of an icon. I'd like for the Punisher Grenades icon be flipped upside down so that the bullet is pointing to the top left.
(1) The Bone Pincers icon to be mirrored (so that the pincers are facing the left instead of the right).
(2) The Psionic Shockwave icon to be rotated 90 degrees clockwise (so the lightning bolt moves from left to right).
I tried installing the plug-ins so I could do this myself in Photoshop, but unfortunately I still wasn't able to save a picture as a dds file. I would be mighty grateful to the person who can help me.
Wow! Your blue Infernal Preigniters look awesome! I will use it. Thanks onisagi and draconis. Also, thanks for referring me to your post. I'll check it out.
Hi jaxter. I want the ignition flame to be blue cuz the Warbot's flamethrower shoots out blue flames. I like the missile pods uncolored. Thank you very much! I will credit you.
[Edit]
Hi jaxter. For some reason, the "button layer" that goes over the icon doesn't appear in the unit's command menu. Know what I mean? Usually, there's a little button-like layer that goes over the icon. Green if you have a terran command menu, orange if you have a zerg command menu, etc... But for some reason this layer doesn't show up. The problem is it makes the ability look like a passive ability that can't be clicked instead of an ability that can be activated. Would you be able to fix that? Btw, I only need the T82 Missile Pod icons.
Strangely enough, the problem doesn't occur when I use the icon for a weapon. The proper button layer shows up over the icon in this case. I don't know why. The problem must have something to do with the icon, 'cause I used another icon and the button layer showed up.
[Edit]
If you are gonna try to fix the problem, could you use this image instead:
(I mirrored the image so it would look better as a weapon icon)
Hi. I'd like to request that someone convert these files into .dds. I download 2 dds converters, but wasn't able to get them to work. Also, could you please tell me what programs you use to convert them (if you don't feel like converting them). Thanks.
Hi guys. I'd like to request a Napalm Burninator icon with light blue flames. It's for my Warbot hero's Arm Burninators ability. This ability enables the Warbot to shoot blue flames. Of course I will credit the artist. Here's the original pic:
Good question. Perhaps this color of orange (click on link to see image). Just to be clear, I'm not being sarcastic. I didn't want to risk being misunderstood. Thanks again for your help oni.
@onisagi: Go
Oh! I must have been running the 64 bit version of CS5. I read your directions, and they seemed quite clear. I'll try again tomorrow. If it still doesn't work, I'll say something.
Awesome! I'll PM you some details about the website.
@jaxter184: Go
I think it's nice that people like yourself volunteer to make assets for people's games. I wish more people would give credit to creators. It's a great way to say thank you.
My map's called Koprulu Mercs. Here's a link to the project page. It's a mutiplayer cooperative game inspired by Warcraft 3 and "The Mercenaries" mode in the Resident Evil series. Each player controls one hero and races around the map looking for hourglasses to extend time and enemies to kill.
The Brown Pincers are for the Blade Guardian's weapon. The Blade Guardian is one of the Befouler's summons (the Befouler is one of the 8 starting heroes). The Blade Guardian is a Brutalisk that's a bit smaller than an Ultralisk. He's kind of like the Befouler's golem (if you played Diablo 2). He protects the relatively weak Befouler.
The Napalm Burninator icon's for the Warbot's Napalm Burninators ability and weapon. For his ultimate ability, Rory Swann can summon the Warbot. The Warbot can equip 3 different weapons. One of them is the Napalm Burninators.
The Concussive Grenades icon is for Rory's weapon, which is a Quad K12 "Punisher" Grenade Launcher.
If you're interested, I'm actually looking to recruit a Terrainer/Level Designer to design the first level, a Video Editor to create trailers and a web designer to create a website or website assets.
@jaxter184: Go
It's great! I prefer it uncolored because it appears very small in my map due to my heroes having a level bar. It does look a bit weird... maybe it's 'cause the shadows don't make sense now that it's been flipped. But it's better than what I had before. Thanks a bunch, jaxter. I'll credit you on this too. Plus, I liked the brown pincers a lot. Yes, I did just embed images in the text. I don't know how to do previews either. I think onisagi knows, though.
@Marikh7: Go
Hi guys. I'd like to request a modification of an icon. I'd like for the Punisher Grenades icon be flipped upside down so that the bullet is pointing to the top left.
Awesome. Thanks again, jaxter!
[Edit]
Here's a preview:
Hi guys. I'd like to request two things:
(1) The Bone Pincers icon to be mirrored (so that the pincers are facing the left instead of the right).
(2) The Psionic Shockwave icon to be rotated 90 degrees clockwise (so the lightning bolt moves from left to right).
I tried installing the plug-ins so I could do this myself in Photoshop, but unfortunately I still wasn't able to save a picture as a dds file. I would be mighty grateful to the person who can help me.
(3) Not necessary but would be cool: coloring the Bone Pincers brown. Here's a good shade of brown:
http://www.artppt.com/images/border-brown.jpg
@onisagi: Go
Wow! Your blue Infernal Preigniters look awesome! I will use it. Thanks onisagi and draconis. Also, thanks for referring me to your post. I'll check it out.
@jaxter184: Go
Thanks jaxter. I used draconis' icon, and I was able to get it to work. I appreciate your help and will be crediting you.
@draconis137: Go
Hi draconis. This is awesome! I like the first Napalm Burninator. They all look great. Thanks again! I'll credit you!
Hi jaxter. I want the ignition flame to be blue cuz the Warbot's flamethrower shoots out blue flames. I like the missile pods uncolored. Thank you very much! I will credit you.
[Edit]
Hi jaxter. For some reason, the "button layer" that goes over the icon doesn't appear in the unit's command menu. Know what I mean? Usually, there's a little button-like layer that goes over the icon. Green if you have a terran command menu, orange if you have a zerg command menu, etc... But for some reason this layer doesn't show up. The problem is it makes the ability look like a passive ability that can't be clicked instead of an ability that can be activated. Would you be able to fix that? Btw, I only need the T82 Missile Pod icons.
Strangely enough, the problem doesn't occur when I use the icon for a weapon. The proper button layer shows up over the icon in this case. I don't know why. The problem must have something to do with the icon, 'cause I used another icon and the button layer showed up.
[Edit]
If you are gonna try to fix the problem, could you use this image instead:
(I mirrored the image so it would look better as a weapon icon)
Hi. I'd like to request that someone convert these files into .dds. I download 2 dds converters, but wasn't able to get them to work. Also, could you please tell me what programs you use to convert them (if you don't feel like converting them). Thanks.
Hi guys. I'd like to request a Napalm Burninator icon with light blue flames. It's for my Warbot hero's Arm Burninators ability. This ability enables the Warbot to shoot blue flames. Of course I will credit the artist. Here's the original pic:
Picture of blue fire
Cool!
Yes! Thank you very much, Draconis. I'll definitely credit you.
Good question. Perhaps this color of orange (click on link to see image). Just to be clear, I'm not being sarcastic. I didn't want to risk being misunderstood. Thanks again for your help oni.