yea i spoke on the issue previously... it freezes up my editor too. And i have impressive specs.
I didn't place mine in the editor I just loaded up the game. It worked fine until I tried to place my new extractors where it slowed down to about 1 fpm (frames per minute). And I can run StarCraft II on ultra. Although I did learn that the colour on the textures I got is overwritten by the emissive textures.
I have a simple request for whoever wants to do it. I would like a recolour of the extractor's green bits to red and blue. here are the necessary file paths:
Assets\Textures\btn-building-zerg-extractor.dds
Assets\Textures\extractor_diffuse.dds
Assets\Textures\extractor_emissive.dds
Assets\Buildings\Zerg\Extractor\Extractor.m3
I think they will have to be separate models to work properly since I would like to use them alongside the original one.
I would attempt this myself but I would have to get the software, get the importer, learn how to do this simple task... hours of time for me when it's probably a 10 minute job for one of you. :P
thanks in advance, credit will be given.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I didn't place mine in the editor I just loaded up the game. It worked fine until I tried to place my new extractors where it slowed down to about 1 fpm (frames per minute). And I can run StarCraft II on ultra. Although I did learn that the colour on the textures I got is overwritten by the emissive textures.
@jaxter184: Go
Thank you again. You've saved me a lot of trouble. :)
I'll have some more requests in the future but right now I'm going to see how these look.
@jaxter184: Go
Thanks a lot. The icons are exactly what I wanted :) . if it's not too much trouble could I get you to do the same to the skins as well?
Thanks in advance.
Xeridanus
I have a simple request for whoever wants to do it. I would like a recolour of the extractor's green bits to red and blue. here are the necessary file paths: Assets\Textures\btn-building-zerg-extractor.dds Assets\Textures\extractor_diffuse.dds Assets\Textures\extractor_emissive.dds Assets\Buildings\Zerg\Extractor\Extractor.m3
I think they will have to be separate models to work properly since I would like to use them alongside the original one.
I would attempt this myself but I would have to get the software, get the importer, learn how to do this simple task... hours of time for me when it's probably a 10 minute job for one of you. :P
thanks in advance, credit will be given.