this editor is freaking amazing. As vacation comes up, I'll be finally doing some tinkering around with it to see if I can achieve this stuff. You can really do some crazy ass spells with this thing.
For example, on the Face Hugger ability? What about having it not only do the 25 DPS, but also limit the time the Zergling rides, have it an Auto casting ability with a cool down, and have the marines do the /cheer to make it look like their are waving their arms/shooting/flailing. At the same time!!!!- *gasp, how would you make it to where the Zergling is still target-able by others not stunned? And they will still shoot at the Zergling and thus do damage to both the Ling and its host?
I also would love to experiment with a spell where the Zealot Charge acts almost like a chain lightning with a stun. He rampages for a few seconds (not teleporting though, he'd actually run), bouncing from target to target and causes them to be knocked down (thus disabled for 2 seconds) + 25 Damage to each hit target. The animations you could have for such a simple sounding ability seems very fruitful. O.o
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@c0rnbread: Go
this editor is freaking amazing. As vacation comes up, I'll be finally doing some tinkering around with it to see if I can achieve this stuff. You can really do some crazy ass spells with this thing.
For example, on the Face Hugger ability? What about having it not only do the 25 DPS, but also limit the time the Zergling rides, have it an Auto casting ability with a cool down, and have the marines do the /cheer to make it look like their are waving their arms/shooting/flailing. At the same time!!!!- *gasp, how would you make it to where the Zergling is still target-able by others not stunned? And they will still shoot at the Zergling and thus do damage to both the Ling and its host?
I also would love to experiment with a spell where the Zealot Charge acts almost like a chain lightning with a stun. He rampages for a few seconds (not teleporting though, he'd actually run), bouncing from target to target and causes them to be knocked down (thus disabled for 2 seconds) + 25 Damage to each hit target. The animations you could have for such a simple sounding ability seems very fruitful. O.o