Make it fast, optimized, quick loading, easy/quick editing. At the moment I have a pretty fast pc, but the editor is still laggy and slow as hell. I waste so much time waiting for the Data editor to load through different data on the fly, and yeah, the whole experience with Galaxy is just laggy and slow.
Edit: Actually, ok, I lied. Im not sure why I would use your editor because I dont know how powerful or what features it will have other than what GE already has.
Edit: Because Im not so sure how useful it would be to edit the script file or view the objects in the map, and stuff like that. Well if in anyway it makes xml data editing easier, then yeah I`d use it.
@EW: You could save both maps as an SC2Component and then just diff the XML files and merge the two with a diff program. Basically, my Editor already exports it as an SC2Component file.
I know. I read about that. But Its not as easy as that though;p, and it gets very ugly.
Like what if map B has a million custom spells but I only want to transfer one or two?. I would basically have to compare the effects.xml, ability.xml, unit.xml etc etc and find the specific id for that spell data in each xml and then transfer.
Its honestly much easier to open the Xml`s in notepad and search/copy/paste than doing that:/
Maybe progammer is right. Probably too difficult to implement. Would be helpful though.
Atleast add a proper full proof localization tool?. I know some exist, not sure if they are 100% accurate and working as intended though.
At the moment I have several maps with data in all of them. I need all that data to be transfered to the main map without tedious and long effort.
Lets say map A is the main map and map B is the other map.
Now map B has a custom unit and ability that I want to transfer over.
There should be a comparison of Xml data. In a nice little table form. And give me the option to tranfer all custom Data from map B over, or specific Data, Like it can give the option to transfer specific custom stuff, like Either the custom Unit or Ability. If I choose to transfer the custom Unit, It will transfer all data related to it(Model, Actor, Unit, etc) to the destination map.
So basically I can open up two map. Its compares the different custom data, and gives the option to transfer all or specific data between the two maps.
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@Sixen: Go
I would probably use your editor.
Make it fast, optimized, quick loading, easy/quick editing. At the moment I have a pretty fast pc, but the editor is still laggy and slow as hell. I waste so much time waiting for the Data editor to load through different data on the fly, and yeah, the whole experience with Galaxy is just laggy and slow.
Edit: Actually, ok, I lied. Im not sure why I would use your editor because I dont know how powerful or what features it will have other than what GE already has.
Edit: Because Im not so sure how useful it would be to edit the script file or view the objects in the map, and stuff like that. Well if in anyway it makes xml data editing easier, then yeah I`d use it.
I know. I read about that. But Its not as easy as that though;p, and it gets very ugly.
Like what if map B has a million custom spells but I only want to transfer one or two?. I would basically have to compare the effects.xml, ability.xml, unit.xml etc etc and find the specific id for that spell data in each xml and then transfer.
Its honestly much easier to open the Xml`s in notepad and search/copy/paste than doing that:/
Maybe progammer is right. Probably too difficult to implement. Would be helpful though.
Atleast add a proper full proof localization tool?. I know some exist, not sure if they are 100% accurate and working as intended though.
@progammer: Go
Read it again. Thats only for triggers and terrain. Not data.
@Sixen: Go
I want easy Xml data editing/merging
At the moment I have several maps with data in all of them. I need all that data to be transfered to the main map without tedious and long effort.
Lets say map A is the main map and map B is the other map.
Now map B has a custom unit and ability that I want to transfer over.
There should be a comparison of Xml data. In a nice little table form. And give me the option to tranfer all custom Data from map B over, or specific Data, Like it can give the option to transfer specific custom stuff, like Either the custom Unit or Ability. If I choose to transfer the custom Unit, It will transfer all data related to it(Model, Actor, Unit, etc) to the destination map.
So basically I can open up two map. Its compares the different custom data, and gives the option to transfer all or specific data between the two maps.