awsome, thank you very much for mentioning "m" shortcut, that was no where mentioned in OP. the issue im having now (would just be too simple if it worked the 6th time around) is that during each frame of animation, the skin color changes on the guy. any way to solve this other than deleting the other skin colors i dont want from the import file? Also how do i attach weapons to creatures? i can import them but i dont know how to make them "snap" to where they're suppose to be.
Edit* now the models load in SCII as white models, instead of black... static progress.
Edit* resaved files as TGA in photoshop, and now the models have turned purple... im just not making any real progress with this.
can someone PLEASE explain how to apply textures to the models, and get rid of the "frozen" stand animation. i cant find how o do it in 3ds max, and all my imported models look like black 3d shadows in SC2. any help would be enormously appreciated.
just to update on my progress, i have every animation working now besides the stand animations. seems no matter how i mess with them, in game they're always frozen solid, looking very lifeless and tacky. anyone know a fix to this?
Ok so i finally got it to kinda work. i now know how to get the models in SC2, ive loaded it and everything. But now i have two problems, textures, and animations.
i imported a northrend worgan into my map and he's all black, no textures or anything. and other than that his animations are funky, the only one that really works 100% of the time is his run. his stand animation is him almost lookinglike he's lunging forward, he's not even on the ground. and some of his atks do the dodge animation or somethin funky like that. can anyone give me a step by step tutorial just on the steps to apply textures in 3ds max and set up all the animations? this would be GREATL appreciated. thanks for these tools though, i've always wanted to use WoW models in a map.
P.S. also when i try and import charcters from the WoWmodelviewer the model in SC2 has every hair combination possible, even when i import a character that i've made bald. what can be done about this? and how do i attach models to units in SC2 like swords/shields and shoulders?
im stuck at opening the M2 Model Importer, i cant find that importer, or any place to chance the import settings. i have the newest version of autodesk 3ds max 2011 (30 day trial version). can anyone help me get past this?
Edit* ok I've fixed this problem, im able to do it all except i dont know how to aply textures in 3ds max, they just look grey clay figures. also once i import them inot SC2 i cant find where they are at to apply them to a unit's model. but i can look at it in the preview section but i only see a black outline, with none of it's animations (i did the sequence thing, i just clicked on the animations i want and hit "add") what else am i doing wrong? how can i fix it so i can actually put the model in the SC2 map
awsome, thank you very much for mentioning "m" shortcut, that was no where mentioned in OP. the issue im having now (would just be too simple if it worked the 6th time around) is that during each frame of animation, the skin color changes on the guy. any way to solve this other than deleting the other skin colors i dont want from the import file? Also how do i attach weapons to creatures? i can import them but i dont know how to make them "snap" to where they're suppose to be.
can someone PLEASE explain how to apply textures to the models, and get rid of the "frozen" stand animation. i cant find how o do it in 3ds max, and all my imported models look like black 3d shadows in SC2. any help would be enormously appreciated.
just to update on my progress, i have every animation working now besides the stand animations. seems no matter how i mess with them, in game they're always frozen solid, looking very lifeless and tacky. anyone know a fix to this?
@Enterich: Go
Ok so i finally got it to kinda work. i now know how to get the models in SC2, ive loaded it and everything. But now i have two problems, textures, and animations. i imported a northrend worgan into my map and he's all black, no textures or anything. and other than that his animations are funky, the only one that really works 100% of the time is his run. his stand animation is him almost lookinglike he's lunging forward, he's not even on the ground. and some of his atks do the dodge animation or somethin funky like that. can anyone give me a step by step tutorial just on the steps to apply textures in 3ds max and set up all the animations? this would be GREATL appreciated. thanks for these tools though, i've always wanted to use WoW models in a map.
P.S. also when i try and import charcters from the WoWmodelviewer the model in SC2 has every hair combination possible, even when i import a character that i've made bald. what can be done about this? and how do i attach models to units in SC2 like swords/shields and shoulders?
im stuck at opening the M2 Model Importer, i cant find that importer, or any place to chance the import settings. i have the newest version of autodesk 3ds max 2011 (30 day trial version). can anyone help me get past this?
Edit* ok I've fixed this problem, im able to do it all except i dont know how to aply textures in 3ds max, they just look grey clay figures. also once i import them inot SC2 i cant find where they are at to apply them to a unit's model. but i can look at it in the preview section but i only see a black outline, with none of it's animations (i did the sequence thing, i just clicked on the animations i want and hit "add") what else am i doing wrong? how can i fix it so i can actually put the model in the SC2 map