Err... wait. Cool heap allocator implementation, but this is more or less a galaxy library. You can post it as an asset.
but, it'd be best supported in the background of a language so that you have nice syntax with it (treating pointers as arrays/scalars, etc). It's kind of eh to use memory read/write methods :\.
For when you update, I think that the stuff like Galaxy should probably use something more like this for memory allocation/deallocation as it's much faster =).
The array refs in SC2 are relatively useless since they are so static D:.
Could actually do a sizeof thing here, though it could refer to the array size =).
uh huh, Frizi just made it sound like he was updating this and taking over Galaxy or something ;o.
eh nvm then =).
but, it'd be best supported in the background of a language so that you have nice syntax with it (treating pointers as arrays/scalars, etc). It's kind of eh to use memory read/write methods :\.
For when you update, I think that the stuff like Galaxy should probably use something more like this for memory allocation/deallocation as it's much faster =).
The array refs in SC2 are relatively useless since they are so static D:.
Could actually do a sizeof thing here, though it could refer to the array size =).