Umm .... the linked up parts have to display... or the game couldnt read if....
as an example...
I have and ability and that ability has 15 different data components........
if i had about 100 abilities that all had 15 different data components..... thats 1500 obfuscated data objects
Id buy you a steak dinner if you could manage to rename them all properly( and working) and port them into a different map at that point
The button's "ID" would be obfuscated as well..... so as it appears in game im pretty sure it wouldnt be similiar... i could be wrong on that one though.
StragusMapster should be putting up a link to this at any moment.... unless he found some kinda problem with it.....
Well the version that handles obfuscating the "mapscript.galaxy" file. Dunno what the plan was for the data obfuscation... IMO id prefer to keep them seperate.
GUI is getting a missing ocx error though using windows common control dialog ( theres where you get a window and can browse to the location of the file). which is really annoying...
Do you think people mind pasting in the files litterial path?... that would be like "E:\somedirectory\blahblah\mapscript.galaxy"
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when you say random.... it does make sure its not a previously used combination correct?
And I highly suggest you implement the Automatic MPQ unpacking......
This does sound really promising. But does there really need to be an
un-obfuscation method? Why not just make it an one-way hash? I can just
keep 2 copies of my map - the unobfuscated version and the obfuscated
version. The latter would be published, but not the former. I'd use the
former for editing and then I'd save it into the obfuscated version's
filename and then obfuscate it and publish it.
I highly dbout it would be even possible to undo it... considering everything gets renamed and there is no reference to what was renamed to what... Unless the program documents what it changes.... which might be possible.... but kinda ... well IMHO as a programmer it would be a "pain in the ass" and not worth the effort.....
with that said.... I already feel bad for anybody who runs it against something they didnt have a back up for =)
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he may have died I have no idea
@SouLCarveRR: Go
well i gave stragus a newer version of the tool now....
yeah that small fix will be done tonight... been getting side tracked trying to learn galaxy script.
BTW stragus
did you want a GUI component for handling the Data obfuscation....
also when you do obfuscate the data.... how does that effect the script that references any of those data objects?
Well Stragus did you want the GUI to do something different for the DATA stuff.... only handles the scripts..
Dunno when stragus will release....
I know the script bit is done for the most part......
one thing though....
if you obfuscate the data that is referenced in triggers I blieve it will break the triggers...
@Jinxxx123: Go
Umm .... the linked up parts have to display... or the game couldnt read if....
as an example...
I have and ability and that ability has 15 different data components........
if i had about 100 abilities that all had 15 different data components..... thats 1500 obfuscated data objects
Id buy you a steak dinner if you could manage to rename them all properly( and working) and port them into a different map at that point
The button's "ID" would be obfuscated as well..... so as it appears in game im pretty sure it wouldnt be similiar... i could be wrong on that one though.
@SouLCarveRR: Go
StragusMapster should be putting up a link to this at any moment.... unless he found some kinda problem with it.....
Well the version that handles obfuscating the "mapscript.galaxy" file. Dunno what the plan was for the data obfuscation... IMO id prefer to keep them seperate.
Mainly I use Visual Basic for everything
GUI is done..... stragus needs to take a look at it.....
@Karawasa: Go
Just talked Stragus guess it wasnt so hard for him to get around....
Sounds like well have a folder with the files in it and that will all come in a zip file
@Karawasa: Go
GUI is getting a missing ocx error though using windows common control dialog ( theres where you get a window and can browse to the location of the file). which is really annoying...
Do you think people mind pasting in the files litterial path?... that would be like "E:\somedirectory\blahblah\mapscript.galaxy"
@Karawasa: Go
yeah... the command line tool appears to be done...
GUI is pretty much done... should be finished tonight....
@StragusMapster: Go
Ive never touched Mqp's in that manner myself either.... send me a private message if you would like to disscuss the requirements of the GUI....
I spose I could take a look latter tonight and see how complicated MPQ extraction and repackaging would be...
@StragusMapster: Go
when you say random.... it does make sure its not a previously used combination correct? And I highly suggest you implement the Automatic MPQ unpacking......
I highly dbout it would be even possible to undo it... considering everything gets renamed and there is no reference to what was renamed to what... Unless the program documents what it changes.... which might be possible.... but kinda ... well IMHO as a programmer it would be a "pain in the ass" and not worth the effort.....
with that said.... I already feel bad for anybody who runs it against something they didnt have a back up for =)
I dont do fancy and niether does vb6 but it generally gets the job done.
PM me about this. Id be happy to help.