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Keep up the good work Phygit, I have to thank you, because of your posts I came to the idea of my shading problems (flipped UVs etc.),
Thank you very much!^^
I think it is good that there are now two guys developing scripts, should help the entire progress of getting a perfect exporter.
Yeah keep up the good work guys, I think that is causing my "shading" problems, because I always get faces with inverted normal maps and maybe the "shading problem" is also caused by this, because 2 Sides of my houses seem fine while the other two do not, and I think I always did the unwrap selecting two parallel walls of my houses, I will see if that was the problem, when I finished my next one, I will do it wall by wall then.
Hey I got a really annoying problem here, look at the screenshot:
From the (3ds max front view) the models look fine with nice lightning effects etc., usually the left side
of the model is also ok, but the back is always some kind of blue while the right side seems green.
When I rotate a model the shading and lightning effects should make the front sided parts of my buildings
look like the right building's front, but it stays some kind of green, this really sucks and I have no idea
how to fix it. Could have something to do with smoothing groups maybe?
I tested this also with a simple box but it gets the same error. Front and left side work well while right side
and back are grenn/blue :(
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The nintoxicated's m3 exporter works with max 2011. I am using it
@SoulCarver
Are you a student at a university? Then go to autodesk.com and register for their student community and get EVERY Autodesk software for 3 year student license :)
Keep up the good work Phygit, I have to thank you, because of your posts I came to the idea of my shading problems (flipped UVs etc.), Thank you very much!^^
I think it is good that there are now two guys developing scripts, should help the entire progress of getting a perfect exporter.
Yeah keep up the good work guys, I think that is causing my "shading" problems, because I always get faces with inverted normal maps and maybe the "shading problem" is also caused by this, because 2 Sides of my houses seem fine while the other two do not, and I think I always did the unwrap selecting two parallel walls of my houses, I will see if that was the problem, when I finished my next one, I will do it wall by wall then.
Hey I got a really annoying problem here, look at the screenshot:
From the (3ds max front view) the models look fine with nice lightning effects etc., usually the left side of the model is also ok, but the back is always some kind of blue while the right side seems green.
When I rotate a model the shading and lightning effects should make the front sided parts of my buildings look like the right building's front, but it stays some kind of green, this really sucks and I have no idea how to fix it. Could have something to do with smoothing groups maybe?
I tested this also with a simple box but it gets the same error. Front and left side work well while right side and back are grenn/blue :(