Glad to hear you're working on an update, greatly appreciated :D
As for my issue, I believe I narrowed it down to an issue with frames 0 and 1. If my theory's correct, ANY change to frame 0 means you can't get the animations to export. This means bone repositioning/scaling/rotation/etc cannot be keyed until frame 1 at the minimum. Probably more of a facepalm inducing fix but.....
You've pretty much hit the nail on the head, I have 4 animations at about 960 fps (I liked the number after looking @ Archons :X) and the sequences are set up as such:
Stand : Frames 3-1728
Walk : Frames 1729-3456
Attack : Frames 3457-5184
Stand Dance: Frames 5185-6912
This leaves frames 0-2 open for the editor, and every animation is set to loop. After looking around, I see that 1.8 is bugged with anims, so I popped back to v1.6b and the anims now show up with the correct settings on the .m3. However, its not animating.... like at all. /sigh
Apologies if this has been addressed before - but I can't seem to get any animations to export regardless of model or # of sequences used. Yes everything is skinned/rigged properly and the animation fps is set within "reasonable SC2 limitations."
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@GhostNova91: Go
Use version 1.6b until v1.9 comes out.
@NiNtoxicated01: Go
Glad to hear you're working on an update, greatly appreciated :D
As for my issue, I believe I narrowed it down to an issue with frames 0 and 1. If my theory's correct, ANY change to frame 0 means you can't get the animations to export. This means bone repositioning/scaling/rotation/etc cannot be keyed until frame 1 at the minimum. Probably more of a facepalm inducing fix but.....
@xcorbo: Go
You've pretty much hit the nail on the head, I have 4 animations at about 960 fps (I liked the number after looking @ Archons :X) and the sequences are set up as such:
Stand : Frames 3-1728
Walk : Frames 1729-3456
Attack : Frames 3457-5184
Stand Dance: Frames 5185-6912
This leaves frames 0-2 open for the editor, and every animation is set to loop. After looking around, I see that 1.8 is bugged with anims, so I popped back to v1.6b and the anims now show up with the correct settings on the .m3. However, its not animating.... like at all. /sigh
Apologies if this has been addressed before - but I can't seem to get any animations to export regardless of model or # of sequences used. Yes everything is skinned/rigged properly and the animation fps is set within "reasonable SC2 limitations."