Let's say the exterior of icc, that's the most basic form of structure I'd have; overlapping bridges all over the place, big ramps here and there, and then large internal structures and exterior walkways on towers and such that circle up them. I am under the impression that meshes can only have a collision spheres so far, unless you do what Sholdak suggests, but that would only account for parts of the structure directly above the ground.
Another thing I'd like to have is a walkable structure moving around the map. A ship or station, if you will, as part of an event. A bit much to explain... but something you wouldn't be able to do with collision meshes for sure.
I mean you have the base of the castle as either actual terrain or as a model, with collision turned on for the walls. Then you place the castle level 2 on top of the base, as a second unit or doodad or whatever. Rinse and repeat for as many levels and staircases as you have.
Don't bother making it gmax-compatible, I'll just try find someone who'll make a standalone program, maybe using python. If you want to do that, that'd be sweet ;D but I understand if you don't have the knowhow or desire to do it outside of max.
Is this ever going to be a standalone application? I can't afford max, nor do I want to torrent it, and it'd be great if we had even a command line program to convert from, say, collada to .m3.
Thanks!
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I mean you have the base of the castle as either actual terrain or as a model, with collision turned on for the walls. Then you place the castle level 2 on top of the base, as a second unit or doodad or whatever. Rinse and repeat for as many levels and staircases as you have.
@IskatuMesk: Go
You could use multiple models and stack em to achieve the effect you want, I believe.
How hard would it be for you to make a standalone 3ds-to.m3 program?
@Nintoxic,
Don't bother making it gmax-compatible, I'll just try find someone who'll make a standalone program, maybe using python. If you want to do that, that'd be sweet ;D but I understand if you don't have the knowhow or desire to do it outside of max.
Oh, and check your PMs ;)
Incidentally the script doesn't work for Gmax :( Got a syntax error. Can't wait till there's a standalone program or a blender script.
Is this ever going to be a standalone application? I can't afford max, nor do I want to torrent it, and it'd be great if we had even a command line program to convert from, say, collada to .m3.
Thanks!