You mean 1 player getting 2 or more heroes?
That's not in the default interface, but you can create the hero selection a second time (use Reset Hero Selection first, then add heroes again and create it)
Of course it would be prettier to edit the library to allow you to take 2 heroes in the first place, that's up to you though
You can use the action 'Create Inventory Item' for that, this is a default action however, so you will have to appoint who the item goes to
You can create another hero selection later, if you reset it first. This will create it for all players though, but you can change that (or get someone to do it for you)
I've stop developing this one as I feel that it is at a good place in general. It is completely open for anyone to change exactly for mapmakers like you who have special needs for the system. But you will have to find someone to do it for you if you can't...
I had already given that thought but unlike WC3, chances are that heroes will have more abilities than 5 and there are so many variables involved that making an easy to work with system would not only require tons of work, but would also not end up simple at all... so I decided not to do this
Yes, the trigger will fire once when the event = true. If conditions are not met, the event does not continue (unless called with Run Trigger and set to Ignore Conditions)
I would have made a custom Event so you can simply add stuff in a trigger and it would happen immediately when the hero pick is complete with conditions, but sadly its not possible to make a custom Event currently (it is implemented in the editor but extremely vague and requires galaxy code, of which i cant see how blizzard made their events)
And I can see at the option icons (next to the clock) that the Spawn Immediately option is set to false - that's why you still had to wait for the timer
Also you made the hole for the camera - in the Action 'Create Circle Hero Selection' there are some camera settings you can play with instead, you'll see them in there
For the next and final version, I'll actually be removing the distance option (although it is already hidden right now) and calculate the optimal distance based on amount of heroes... So you could still edit that of course but I think considering a bigger room would be easier :)
Someone contacted me that the link was down, so here is a dropbox link with the same file:
(3.0.1 Final & Manual) https://www.dropbox.com/s/70uuwkpcfl9u594/Hero%20Selection%20Library%20v3.0.1%20Final.zip
No changes have been made, probably still bugs in there due to newer SC2 versions. Good luck! :)
Unavailable Heroes =/= Exclusive Heroes
Unavailable are never meant to be picked, only for show - Exclusive are allowed to be picked once only
If in exlusive hero mode, the hero taken check is the line:
Variable - Modify libCHS - Amount Hero Taken[Player Number]: + 1
which is also used as the hero counter in non exclusive hero mode (but in exclusive hero mode it will only reach 1 at most = taken)
However you are correct to say there is a bug, the line i just posted should infact be:
Variable - Modify libCHS - Amount Hero Taken[libCHS - Currently Looking At[Player Number]]: + 1
This should solve the issue (oversight on my part), added to next bugfix release
Thanks for reporting!
@PhOzOnOnE: Go
Right click the download and Save As...
@Kreusser: Go
Done in PM
@PhOzOnOnE: Go
Alternatively you can use Foxit Reader (It's what I use)
Under downloads there is a manual, it has a quick description of what you need to do to make it work.
For other tutorials go here, start at the top ones. Good luck
@Yazu: Go
You mean 1 player getting 2 or more heroes? That's not in the default interface, but you can create the hero selection a second time (use Reset Hero Selection first, then add heroes again and create it)
Of course it would be prettier to edit the library to allow you to take 2 heroes in the first place, that's up to you though
@Jinxxx123: Go
Sorry, I've been away
@zeldarules28: Go
Too situational for me to implement this, however, definitely possible to do this yourself
@Shendoo2: Go
I had already given that thought but unlike WC3, chances are that heroes will have more abilities than 5 and there are so many variables involved that making an easy to work with system would not only require tons of work, but would also not end up simple at all... so I decided not to do this
Update!
v3.0 Final
Last feature release - only bugfixes from here on out
Check frontpage for changelog
Download
Hm no, all players are given the hero selection. Only Active Users (taken player slots) may actually spawn
Honestly I wasn't planning on adding something like that. Only use I can see for it is something competitive with spectators
You can however edit the library to do this, won't be that hard... the code is heavily commented
Yes, the trigger will fire once when the event = true. If conditions are not met, the event does not continue (unless called with Run Trigger and set to Ignore Conditions)
I would have made a custom Event so you can simply add stuff in a trigger and it would happen immediately when the hero pick is complete with conditions, but sadly its not possible to make a custom Event currently (it is implemented in the editor but extremely vague and requires galaxy code, of which i cant see how blizzard made their events)
@Rendarg: Go
Test 'Is Hero Pick Complete' and it seems to work fine for me...
I just made an event that fires every 1 second with that condition and it works.
Strange, I was sure I hid those... well the current version in development definitely hides them (just update tomorrow )
Try changing Angle of Attack on the camera instead of height, there are also more settings you can try that are currently not used
I'll test the condition some more now
Nice to see it in action :)
And I can see at the option icons (next to the clock) that the Spawn Immediately option is set to false - that's why you still had to wait for the timer
Also you made the hole for the camera - in the Action 'Create Circle Hero Selection' there are some camera settings you can play with instead, you'll see them in there
For the next and final version, I'll actually be removing the distance option (although it is already hidden right now) and calculate the optimal distance based on amount of heroes... So you could still edit that of course but I think considering a bigger room would be easier :)
Yes they do, it was actually part of my testing procedure and I did not remove them...
Next version (final) already has them removed, as a workaround until then you can do this:
Easier to wait 1 or 2 days for the final version probably