Why would you use this after Blizzard added the mouse moved event?
The mouse moved event creates undesirable network lag. Returning the mouse position using Blizzard's triggers also creates network lag. I need something to return a mouse position without causing this lag.
As to what I've found so far: The units do move correctly but for some reason they cannot be highlighted over space terrain. There is also a problem that happens because of collision that causes the units to shift their position when passing over a cliff. Additionally, if the coordinate system is initialized while the camera is near the edge of the map, some units will simply not be created, causing a gap.
Progammer, I have found a problem. It seems that it will not work over empty space (fully lowered terrain.) I am working on a solution now so hopefully I will have something soon. I will post what I find.
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The mouse moved event creates undesirable network lag. Returning the mouse position using Blizzard's triggers also creates network lag. I need something to return a mouse position without causing this lag.
As to what I've found so far: The units do move correctly but for some reason they cannot be highlighted over space terrain. There is also a problem that happens because of collision that causes the units to shift their position when passing over a cliff. Additionally, if the coordinate system is initialized while the camera is near the edge of the map, some units will simply not be created, causing a gap.
Progammer, I have found a problem. It seems that it will not work over empty space (fully lowered terrain.) I am working on a solution now so hopefully I will have something soon. I will post what I find.