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you may should use a square with the z scale 0 or something very low in wc3 the selection/collision box or whatever is also scaled and you'll select allways the right unit no matter what the camera settings are
@s3rius: Go
i know making a tool/mod like RtC isn't easy but may someone can do it (even for single player) because it helped me on wc3 a lot ()
but why blizzard did it in wc3 but not in sc2? (trackables)
overall i miss some functions/natives form wc3
and i also think it's time that someone does Rt(S)C http://www.wc3c.net/showthread.php?t=109255
@ubermikeleet: Go
this will make it much more laggy
creating removeing units takes a lot of memory idk why (thats the reason why you should recicle units not creating/removing units)
also will i get a answer to my question?
Quote from HellGateSc2: Goin wc3 there are trackables :/ nothing such here?
in wc3 there are trackables :/
nothing such here?
yea it does but not on not visible points :/
you may should use a square with the z scale 0 or something very low in wc3 the selection/collision box or whatever is also scaled and you'll select allways the right unit no matter what the camera settings are
@s3rius: Go
i know making a tool/mod like RtC isn't easy but may someone can do it (even for single player) because it helped me on wc3 a lot ()
but why blizzard did it in wc3 but not in sc2? (trackables)
overall i miss some functions/natives form wc3
and i also think it's time that someone does Rt(S)C
http://www.wc3c.net/showthread.php?t=109255
@ubermikeleet: Go
this will make it much more laggy
creating removeing units takes a lot of memory idk why (thats the reason why you should recicle units not creating/removing units)
also will i get a answer to my question?
yea it does but not on not visible points :/
in wc3 there are trackables :/
nothing such here?