Suprise! It is a dialog... (Built-In>UI>Boss Bar)
Blizzard realized it as I did it, but way more inefficiont since they almost completly redraw the entire dialog instead of only updating the health bar. Still, no lag using theirs... I don't get it.
I am not shure weather this will work. I mean, it is definantly possible to make a boss bar using dialogs. The problem is that regenerating health is a fast paced action. I tested a simple boss bar on a boss with high regeneration. If you use the "health changed" trigger to update the boss bar, it will break down the map script. 1-2 frames per second. I will be trying to modify the blizzard boss bar and incorporate it in my bossbar. I will post it here if it works.
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Boss_Bar_v4.jpg
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Suprise! It is a dialog... (Built-In>UI>Boss Bar) Blizzard realized it as I did it, but way more inefficiont since they almost completly redraw the entire dialog instead of only updating the health bar. Still, no lag using theirs... I don't get it.
Yes, I tried that. Doesn't really da anything. My approach is on ice though, I can't find the template for the boss bar. (I hope its not a dialog!)
I am not shure weather this will work. I mean, it is definantly possible to make a boss bar using dialogs. The problem is that regenerating health is a fast paced action. I tested a simple boss bar on a boss with high regeneration. If you use the "health changed" trigger to update the boss bar, it will break down the map script. 1-2 frames per second. I will be trying to modify the blizzard boss bar and incorporate it in my bossbar. I will post it here if it works.