not really possible....... Unless your talking a very small map...
youd have to pre place like a million points and then calculate these points over and over again....
the points would require a value ...... in some kinda massive array.....
then youd have to add up the values of all these points find the least costing one then have the unit walk to those specific points one at a time rather than using the built in pathing system......
placing actors as you have in such a manner on your test map would fail on a larger sized map considering actor limitations cap out at about 16000 which is pretty easy to hit when you place them in a 1x1 grid
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@petrov1: Go
not really possible....... Unless your talking a very small map...
youd have to pre place like a million points and then calculate these points over and over again....
the points would require a value ...... in some kinda massive array.....
then youd have to add up the values of all these points find the least costing one then have the unit walk to those specific points one at a time rather than using the built in pathing system......
placing actors as you have in such a manner on your test map would fail on a larger sized map considering actor limitations cap out at about 16000 which is pretty easy to hit when you place them in a 1x1 grid