That sucks :( I will definately take a look at your map and dont give up. Just because theres a ton of projects out there, claiming to be this or that. The high probability of them failing and not finishing is there. Plus even if they all seem the same, they are not. Think about wc3's rpg database. I pretty much played 90% of the finished ones on wc3, thats hundreds. And each and every one of them were entertaining in their own way. Some had lasting status (Generally the ones where you could save or evolve, in my book) Whatever the case they are all fun and will get played.
It's true, you have to make yours stand out by being better, there will be tons of Fly-by-night RPG's but only a hand full that spent months on end creating. Starcraft 2 is new, there will be tons of claims that people are creating RPG's but the proof is in the pudding. When july hits i bet you there will be maybe 5 noteworthy RPG's and the rest will be garbage. Put the time in to make a great game and you will get a great return. i know as soon as i get home from work everyday i am working on my map.
create a trade container for each player have option buttons appear off to the side somewhere one being initiate trade with selected player whenever you click on someone, click the initiate trade button have that button dissipate and the 2 players containers come up with a trade button. when the trade button is pressed add the items in container 1 to a unit group and items from container 2 to another unit group then destroy the items in the trade window and close the windows and hide the trade buttons. add each item in the unit group to their respective players and clear the unit group.
It's true, you have to make yours stand out by being better, there will be tons of Fly-by-night RPG's but only a hand full that spent months on end creating. Starcraft 2 is new, there will be tons of claims that people are creating RPG's but the proof is in the pudding. When july hits i bet you there will be maybe 5 noteworthy RPG's and the rest will be garbage. Put the time in to make a great game and you will get a great return. i know as soon as i get home from work everyday i am working on my map.
@xandramas: Go
save the char inventory after the trade is complete
@xandramas: Go
create a trade container for each player have option buttons appear off to the side somewhere one being initiate trade with selected player whenever you click on someone, click the initiate trade button have that button dissipate and the 2 players containers come up with a trade button. when the trade button is pressed add the items in container 1 to a unit group and items from container 2 to another unit group then destroy the items in the trade window and close the windows and hide the trade buttons. add each item in the unit group to their respective players and clear the unit group.
bam. trade.