no offense but why would you use regions for collision?.... considering it doesnt take height into account?
why not just use the natural "search areas" on a behavior with height difference validators?
you can also detect cliff collision this way.
I dont think Ive tried any of your maps bounty so I really dunno how you map plays or what map your talking about?
And doesnt this method run into issues if one player fires off 100 different projectiles at different targets.... your logic would have to account for which projectile is intended for each target.....
But yeah ....unit enters region I spose gets the job done.....
@gamemore: Go
no offense but why would you use regions for collision?.... considering it doesnt take height into account?
why not just use the natural "search areas" on a behavior with height difference validators?
you can also detect cliff collision this way.
I dont think Ive tried any of your maps bounty so I really dunno how you map plays or what map your talking about?
And doesnt this method run into issues if one player fires off 100 different projectiles at different targets.... your logic would have to account for which projectile is intended for each target.....
But yeah ....unit enters region I spose gets the job done.....