Movement along the Z axis is limiting. It is the same problem as with bridges that allow units to pass overhead and beneath at the same time. There have been many suggestions such as applying buffs to prevent melee units on a different plane from attacking each other but as stated before collision is a problem. Buffs cannot change the movement flags however upgrades and catalog triggers can. Some of the bouncing projectile systems might be able to be jury rigged to detect floating blocks but I am not sure. Probably best to do away with movers all together and just use a set bearing/rotation system using triggers.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Movement along the Z axis is limiting. It is the same problem as with bridges that allow units to pass overhead and beneath at the same time. There have been many suggestions such as applying buffs to prevent melee units on a different plane from attacking each other but as stated before collision is a problem. Buffs cannot change the movement flags however upgrades and catalog triggers can. Some of the bouncing projectile systems might be able to be jury rigged to detect floating blocks but I am not sure. Probably best to do away with movers all together and just use a set bearing/rotation system using triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg