The RTC has informed people that all Co-op games are set during the void war so it is unlikely the overmind or mensk senior will be commanders. I am putting my money on valerian being next.
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Primal zerg have enough buildings. Actually there are 5 odd primal buildings (mostly remakes of SC1 buildings). Not all the models were used in the campaign. There are the primal mutalisks/guardians. A primal roach and hydralisk. Primal variants of ultralisk and zergling which could easily be differentiated by adding a new ability/quirk. Also do not forget the mighty Primalisk.
Probably would go with a hunt for resources approach so units are cheap and low or no pop combined with a simplified tech tree using the primal town centre unit to make all units.
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If you look at campaign units that have not already been assigned to a commander it pretty much leaves only 1-2 choices left for each race. Protoss pretty much only have some air and special unit options left. Zerg only have roach variants and primal zerg (unless stukov thinks of some new zerg like the evolved roach). Terrans seem to have exhausted all options except dominon.
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Considering with regards to references made in the HOTS and later campaigns Tosh is meant to have been done in by Nova (spectres were on Amon's side) and Dr. Hanson turned out to be a zerg trap.
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The RTC has informed people that all Co-op games are set during the void war so it is unlikely the overmind or mensk senior will be commanders. I am putting my money on valerian being next.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sorry meant Selendis. These blue people all sound the same to me.
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What about Artanis? You are correct to predict a protoss but it might be a different one.
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Well we can now cross Stukov off the list now that he has been confirmed.
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Primal zerg have enough buildings. Actually there are 5 odd primal buildings (mostly remakes of SC1 buildings). Not all the models were used in the campaign. There are the primal mutalisks/guardians. A primal roach and hydralisk. Primal variants of ultralisk and zergling which could easily be differentiated by adding a new ability/quirk. Also do not forget the mighty Primalisk.
Probably would go with a hunt for resources approach so units are cheap and low or no pop combined with a simplified tech tree using the primal town centre unit to make all units.
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@Metalking1417: Go
Ok zerg might be able to get 3 new commanders. Still having balanced unit rosters will be challenging for the protoss.
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@SoulFilcher: Go
You mean marine ball raynor?
If you look at campaign units that have not already been assigned to a commander it pretty much leaves only 1-2 choices left for each race. Protoss pretty much only have some air and special unit options left. Zerg only have roach variants and primal zerg (unless stukov thinks of some new zerg like the evolved roach). Terrans seem to have exhausted all options except dominon.
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Considering with regards to references made in the HOTS and later campaigns Tosh is meant to have been done in by Nova (spectres were on Amon's side) and Dr. Hanson turned out to be a zerg trap.
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True, that could be a workaround.
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Stetman is questionable because they have him as the commentator for the belshir terrazine bots mission.
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Hopefully not DLC like a certain new one...
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