If what you say is true the only workaround I can think of is making a tiny phoenix, and attaching a larger scaled viking to its "center" point, so the phoenix will move and turn, but viking will look like its doing it.
@scmapcritic: Go
Is the arc of the weapon 360? if it is the reason is obvious, if it isnt, then it might have something to do with the model. try taking an ordinary phoenix, and changing model file of the model in the actor to viking.
Might be a late reply, but to new people viewing this, the solution is to go to the weapon the unit (this case: viking) is using and under options, uncheck "Only fire while attacking", allowing the unit to attack even when issued and order such as move, and preferably also to uncheck "Only fire at attack target" but still make sure that "allowed movement" is set to "moving" and for unit facing, arc shouldn't be 360.
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@scmapcritic: Go
If what you say is true the only workaround I can think of is making a tiny phoenix, and attaching a larger scaled viking to its "center" point, so the phoenix will move and turn, but viking will look like its doing it.
@scmapcritic: Go Is the arc of the weapon 360? if it is the reason is obvious, if it isnt, then it might have something to do with the model. try taking an ordinary phoenix, and changing model file of the model in the actor to viking.
@summerloud: Go
Might be a late reply, but to new people viewing this, the solution is to go to the weapon the unit (this case: viking) is using and under options, uncheck "Only fire while attacking", allowing the unit to attack even when issued and order such as move, and preferably also to uncheck "Only fire at attack target" but still make sure that "allowed movement" is set to "moving" and for unit facing, arc shouldn't be 360.