Ouch, so I'm going to have to remake ALL my weapon damage effects? >_<
There must be another way. :/
Edit: Your method wouldn't work for my map either because I have altered the shields to be constantly regenerating, thus making shielded units unkillable.
Is there a way to adjust the attributes for shields (i.e. Light, Armored, etc.) so it doesn't default to the unit's? It seems like this is built-in. I want shields that take full damage from any damage type but begin taking attributes into account once their health starts taking damage. How can I approach this?
lol bump
@SBeier: Go
Ouch, so I'm going to have to remake ALL my weapon damage effects? >_<
There must be another way. :/
Edit: Your method wouldn't work for my map either because I have altered the shields to be constantly regenerating, thus making shielded units unkillable.
Is there a way to adjust the attributes for shields (i.e. Light, Armored, etc.) so it doesn't default to the unit's? It seems like this is built-in. I want shields that take full damage from any damage type but begin taking attributes into account once their health starts taking damage. How can I approach this?