In the making of my upcoming map Wild Aiurfrica, I am working on making the game as less "Choppy" as possible.
Due to the number of detailed terrain and foliage, It has come to a point when raising the camera above the point where you cannot see the distant sky, the game will slow down a little bit, due to you being able to see the foliage from afar.
I've been working on trying to make all foliage in a range of 50 from my unit to be hidden. I've made a region size 50 and named it SightVision.
With the help of a Trigger, every 0.01 seconds of game time, the region is moved to the position of the unit, now I can name a range of 50 around the unit.
However, I've been trying to find out how I could show/hide the foliage in a region.
Lowering the farclip will hide the sky, I'm hoping to avoid that ;).
Hello Mapsterians!
In the making of my upcoming map Wild Aiurfrica, I am working on making the game as less "Choppy" as possible. Due to the number of detailed terrain and foliage, It has come to a point when raising the camera above the point where you cannot see the distant sky, the game will slow down a little bit, due to you being able to see the foliage from afar.
I've been working on trying to make all foliage in a range of 50 from my unit to be hidden. I've made a region size 50 and named it SightVision. With the help of a Trigger, every 0.01 seconds of game time, the region is moved to the position of the unit, now I can name a range of 50 around the unit.
However, I've been trying to find out how I could show/hide the foliage in a region.
I've tried using the trigger:
Problem is, it only hid the ground textures, and from afar, I could see even more foliage, with no ground.
If anybody knows a way around this, I'd be happy to hear it.
Regards, 38dedo