oh lol ok. Good luck then. I'm not very used to using the data editor but maybe if you mess with the actor of a unit because isn't there events and actions in there?
Well I'm a bit confused about what you're talking about but what i have done is make my unit move using the wsad keys. I then have them move to a targeted point. The point Point with polar offset - Position of unit a distance of (whatever you want) with angle as facing angle of unit (thats if camera follows behind unit). If it is an overhead you would have specific angles for each direction. I think the angles are 0 for right 90 for up 180 for left 360 for bottom. But I'm not sure those are the right angles.
So if you are using a ability to move you might do something like the action as unit uses an ability and the condition specifying what ability is used.
Edit: forgot to mention is that if you use the pressed key way you need 2 triggers. one for when he presses down and make the unit move and one for when the player releases the key and stops the down trigger.
@J_cup: Go
oh lol ok. Good luck then. I'm not very used to using the data editor but maybe if you mess with the actor of a unit because isn't there events and actions in there?
@J_cup: Go
I don't really understand you. The trigger is so you wont need to click and without a unit why would you need to move anything?
@J_cup: Go
I don't know if that possible. The move ability the normal move uses is a clicked point. So the trigger is mainly so you can get the point to move to.
Well I'm a bit confused about what you're talking about but what i have done is make my unit move using the wsad keys. I then have them move to a targeted point. The point Point with polar offset - Position of unit a distance of (whatever you want) with angle as facing angle of unit (thats if camera follows behind unit). If it is an overhead you would have specific angles for each direction. I think the angles are 0 for right 90 for up 180 for left 360 for bottom. But I'm not sure those are the right angles.
So if you are using a ability to move you might do something like the action as unit uses an ability and the condition specifying what ability is used.
Edit: forgot to mention is that if you use the pressed key way you need 2 triggers. one for when he presses down and make the unit move and one for when the player releases the key and stops the down trigger.