You don't have to make 10 buttons if you use non-passive button (dummy ability). I just liked passive buttons (non-clickable visual) and only had 3 levels. You would still have to make requirements for them. There is no current way of leveling passive behavior using Ability-learn.
Darn okay well that's all I needed to know... I wanted to do passive buttons WITH the ability through Learn... but I guess not doable atm without doing the requirements and dummy ability stuff ><
Edit: I see what you did... kind of "faked" it to look passive. I guess this is the last route I want to do, since I'd have to make 10 requirements for this and 10 buttons...
Hey everyone... working on an RPG atm and was trying to make an aura like warcraft 3's... my hero learns skills through the Learn ability (and each skill has 10 ranks)... so I HAVE to use an ability for this; can't use behaviors directly. Luckily, there is an Ability type called Behavior. BUT I haven't been able to make it appear passive on the unit's command card (I can, however, make the ability itself always active by just setting the "Toggled on" flag in the ability).
Right now I have it going by using "Toggle" option in the ability flags.... and using an on and off button. This is okay but it's unnecessary for my players to have to do this IMO. Auras should just be on.
So the dilemma is how to get a passive button to appear on the command card for the unit. And the reason I'm not just putting it on as a behavior is because the Learn ability automatically adds [Level 1] and stuff like that to the command card button for abilities... it will hide the button automatically if you haven't learned the ability... and so on... I'm looking for a solution outside of making 10 dummy buttons and then putting them on the command card (as passive behaviors) and having each one with a silly requirement to trick the game into showing the aura button ><
Have I missed something or can we just not display passive abilities' buttons in a simple fashion?
<3 to anyone that can help me :D
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Darn okay well that's all I needed to know... I wanted to do passive buttons WITH the ability through Learn... but I guess not doable atm without doing the requirements and dummy ability stuff ><
@zifoon: Go
Thanks! Let me see...
Edit: I see what you did... kind of "faked" it to look passive. I guess this is the last route I want to do, since I'd have to make 10 requirements for this and 10 buttons...
Come on someone :D
Hey everyone... working on an RPG atm and was trying to make an aura like warcraft 3's... my hero learns skills through the Learn ability (and each skill has 10 ranks)... so I HAVE to use an ability for this; can't use behaviors directly. Luckily, there is an Ability type called Behavior. BUT I haven't been able to make it appear passive on the unit's command card (I can, however, make the ability itself always active by just setting the "Toggled on" flag in the ability).
Right now I have it going by using "Toggle" option in the ability flags.... and using an on and off button. This is okay but it's unnecessary for my players to have to do this IMO. Auras should just be on.
So the dilemma is how to get a passive button to appear on the command card for the unit. And the reason I'm not just putting it on as a behavior is because the Learn ability automatically adds [Level 1] and stuff like that to the command card button for abilities... it will hide the button automatically if you haven't learned the ability... and so on... I'm looking for a solution outside of making 10 dummy buttons and then putting them on the command card (as passive behaviors) and having each one with a silly requirement to trick the game into showing the aura button ><
Have I missed something or can we just not display passive abilities' buttons in a simple fashion?
<3 to anyone that can help me :D