ok, i got it to bombard an area around the target.
but now i got a new problem. It seems it bombards the area where the unit was a sec ago, thereby nuking behind it when its moving.
Anyway i can get the missile hits to actually hit the target and around it? even tho its moving?
sorry, but i kinda need a more basic explanation than that. Btw i want it to be the damage, that the missiles are launched at offsets.
From what i read i have to make 4 different create persistent effects, that in turn link to 4 periodic effects at random?
So:
4 new
Thor - Anti Air (Persistent)
and 4 new
Thor - Anti Air (Launch Missile)
?
(working with the thor - javelin missile weapon)
How do i string this together?
Also should there not be a way of just linking one effect inbetween the persistent effect (channeling - making the missile launch 4 times)
and the actual launch missile? That way every time it runs it launches it at an offset?
Sorry, kinda newb on this data editing. If you could give a more detailed explanation taht would be lovely.
So, I was wondering if you could tell me how to do this?
I have no idea of how you make the missiles hit random spots within a target area. I have been experiementing but I cannot make it work.
Any help would be appreciated. (btw, I'm modding a weapon not an ability)
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ok, i got it to bombard an area around the target. but now i got a new problem. It seems it bombards the area where the unit was a sec ago, thereby nuking behind it when its moving. Anyway i can get the missile hits to actually hit the target and around it? even tho its moving?
@DrSuperEvil: Go
sorry, but i kinda need a more basic explanation than that. Btw i want it to be the damage, that the missiles are launched at offsets. From what i read i have to make 4 different create persistent effects, that in turn link to 4 periodic effects at random? So: 4 new Thor - Anti Air (Persistent) and 4 new Thor - Anti Air (Launch Missile) ? (working with the thor - javelin missile weapon)
How do i string this together? Also should there not be a way of just linking one effect inbetween the persistent effect (channeling - making the missile launch 4 times) and the actual launch missile? That way every time it runs it launches it at an offset?
Sorry, kinda newb on this data editing. If you could give a more detailed explanation taht would be lovely.
So, I was wondering if you could tell me how to do this? I have no idea of how you make the missiles hit random spots within a target area. I have been experiementing but I cannot make it work. Any help would be appreciated. (btw, I'm modding a weapon not an ability)