I'd set a local variable P that represents the triggering player integer.
And then set the value for the kills column and Pth row.
Edit: You can use the event any unit dies. It triggers everytime a unit dies. First set P to the killing player. Increment his kill count. Im guessing you used an array kills[] to keep track of each player's kills so do modify variable kills[P] += 1. And then update the leaderboard kills column, Pth row to (text(kills[P]))
I'd set a local variable P that represents the triggering player integer.
And then set the value for the kills column and Pth row.
Edit: You can use the event any unit dies. It triggers everytime a unit dies. First set P to the killing player. Increment his kill count. Im guessing you used an array kills[] to keep track of each player's kills so do modify variable kills[P] += 1. And then update the leaderboard kills column, Pth row to (text(kills[P]))