@CrusaderHeimdall: Go
(I realize that Crusader doesn't seem to log on anymore, maybe someone else can help... s3rius?)
My turret dissapears when putting it in siege mode, I disabled every trigger in my map, copied yours over, created the tank spawn region, deleted the "create" turrent event from both the seige and non-seige turret actors. I manually set "hero" to a siege tank directly where the camera spawns when the map starts. if I leave the create event alone, the turrets just spin, exactly like your map does when I restore the create event.... (in your map, once I redelete these events everything works as should...)
little help?
(btw, changing the "HeroPosition", doesn't seem to effect the turrets behavior in your map)
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Got it working!
xSteamGearx, forcing the actor will make the tank itself face the point, not the turret by itself. Thank you though.
@CrusaderHeimdall: Go (I realize that Crusader doesn't seem to log on anymore, maybe someone else can help... s3rius?)
My turret dissapears when putting it in siege mode, I disabled every trigger in my map, copied yours over, created the tank spawn region, deleted the "create" turrent event from both the seige and non-seige turret actors. I manually set "hero" to a siege tank directly where the camera spawns when the map starts. if I leave the create event alone, the turrets just spin, exactly like your map does when I restore the create event.... (in your map, once I redelete these events everything works as should...)
little help? (btw, changing the "HeroPosition", doesn't seem to effect the turrets behavior in your map)