Unit - Create 12 Zergling for player 2 at (Center of Region 001) facing (Position of Marine [13.48, 37.16]) (No Options)
Unit - Create 8 Zealot for player 2 at (Center of Region 001) facing (Position of Marine [13.48, 37.16]) (No Options)
Unit - Create 5 Stalker for player 2 at (Center of Region 001) facing (Position of Marine [13.48, 37.16]) (No Options)
Unit Group - Pick each unit in (Any units in Region 001 owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Order (Picked unit) to ( Attack Marine [13.48, 37.16]) (Replace Existing Orders)
---- Why won't this loop correctly? It does it on map initialization, but not after. Is the problem Map Initialization or what? I feel like I'm missing something, but I just can't get it. I do think I've read somewhere that timer might not work? But any help would be appreciated folks, thanks
Thank you very much spores! sorry about this with another post, but it did help :) Cheers
Spawn Units
Events
Timer - Elapsed time is 4.5 Game Time seconds
Game - Map initialization
Local Variables
Conditions
Actions
Unit - Create 12 Zergling for player 2 at (Center of Region 001) facing (Position of Marine [13.48, 37.16]) (No Options)
Unit - Create 8 Zealot for player 2 at (Center of Region 001) facing (Position of Marine [13.48, 37.16]) (No Options)
Unit - Create 5 Stalker for player 2 at (Center of Region 001) facing (Position of Marine [13.48, 37.16]) (No Options)
Unit Group - Pick each unit in (Any units in Region 001 owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Order (Picked unit) to ( Attack Marine [13.48, 37.16]) (Replace Existing Orders)
---- Why won't this loop correctly? It does it on map initialization, but not after. Is the problem Map Initialization or what? I feel like I'm missing something, but I just can't get it. I do think I've read somewhere that timer might not work? But any help would be appreciated folks, thanks