You could procedurally generate the list of doodads from a script or little program (easy, it's all XML), but this is still a mess. Creating the actors from Galaxy scripts wouldn't be much better. Either way, don't do it manually!
Alternatively, perhaps sharp changes in ground textures could mark the edge of tiles...
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You could procedurally generate the list of doodads from a script or little program (easy, it's all XML), but this is still a mess. Creating the actors from Galaxy scripts wouldn't be much better. Either way, don't do it manually!
Alternatively, perhaps sharp changes in ground textures could mark the edge of tiles...