the overlords are completeley irrelevant for this timer thingy.
i just wanna have a box in the top right that says "xx minutes until next wave"
all i have now is a box that says "00:00:00 minutes until next wave" and the box doesnt gets the time from the created timer - thats my problem.
spawning stuff based on these timers is not needed yet.
im not that skilled in mapping, made some sc:bw maps but only with starforge stuff, not really coding the code, and never really learned the WC3 editor, so im kinda new to this one now.
its all programming so its easy "unit X do order Y on object Z" stuff, just logical thinking.
but im stuck now on a simple timer, and have a question regarding unit movement.
its logic.. start timer, let him run once for 20 seconds of game time - after that create a timer window for that last started timer with "text" and showing the remaining time.
whats wrong here? anyone could help me with this?
after that, as you can see on that screen also, im spawning some overlords on different locations.
im creating a defense map where units spawn, move to the end point, and you have to stop them - easy.
now there is this wave function, you can add units to waves etc.. is that easier?
because normally i would give them the order on entering region1 to move to region2, but that also doesnt work like it should.. waves instead have something like waypoints etc.
hope someones able to help :)
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hey.
no well, that was not what i meant.
the overlords are completeley irrelevant for this timer thingy.
i just wanna have a box in the top right that says "xx minutes until next wave" all i have now is a box that says "00:00:00 minutes until next wave" and the box doesnt gets the time from the created timer - thats my problem.
spawning stuff based on these timers is not needed yet.
but thx anyways.
sorry to "spam" this, but is the timer thing bugged or simply noone know how it works?
what aout timers? my biggest problem right now.. any help regarding them please :D?
hey rekuul, i just found out how the move thing works - also for attack move i think.
look at this - http://yfrog.com/5zattackjp
any unit that enters the region -> order the triggering unit to attack (order targeting point) targeting the center of region.
i have that and the mutas flying to that region are attacking everything in their way. hope that helps you out.
Hey guys.
im not that skilled in mapping, made some sc:bw maps but only with starforge stuff, not really coding the code, and never really learned the WC3 editor, so im kinda new to this one now.
its all programming so its easy "unit X do order Y on object Z" stuff, just logical thinking.
but im stuck now on a simple timer, and have a question regarding unit movement.
first the timers.. for me logically it should work like this: http://yfrog.com/0ltimernp
its logic.. start timer, let him run once for 20 seconds of game time - after that create a timer window for that last started timer with "text" and showing the remaining time.
whats wrong here? anyone could help me with this?
after that, as you can see on that screen also, im spawning some overlords on different locations. im creating a defense map where units spawn, move to the end point, and you have to stop them - easy.
now there is this wave function, you can add units to waves etc.. is that easier?
because normally i would give them the order on entering region1 to move to region2, but that also doesnt work like it should.. waves instead have something like waypoints etc.
hope someones able to help :)