It's really easy to do (once you know how, of course!) via triggers... You'll simply have to hide the frame of the UI displaying the warp gates icon. In order to do this:
set a Map Initialization trigger with the action "UI - Show/Hide UI Frame"
set the action parameters like this: "Hide Pylon Button for (All players)"
The Pylon Button is the part where warp gates (and ONLY warp gates) are displayed when you own at least one). It works 100%, I used it in my Sand Worm Survival map to hide the super warp gates respawning killed units... :)
@Sherlia: Go
It's really easy to do (once you know how, of course!) via triggers... You'll simply have to hide the frame of the UI displaying the warp gates icon. In order to do this:
The Pylon Button is the part where warp gates (and ONLY warp gates) are displayed when you own at least one). It works 100%, I used it in my Sand Worm Survival map to hide the super warp gates respawning killed units... :)